945 karma · joined July 23, 2018
I find this varies by individual, but the AI taking care of so much boilerplate and rote work of coding, and taking the role of architect, test designer, and reviewer is a lot more productive for me. Check the code may take the same skill, but it's an order of magnitude less work.
https://www.bbc.com/news/av/uk-68003783
I agree that all the random factors you mentioned exist, and the proportion to random vs targeted theft would be an interesting debate, but there's solid evidence for significant targeted theft. The fencers tell the thieves what to look for.
It'd be 5G, VoLTE/Wifi, VPN, call screening, OTP autodelete, crash detection.
"I checked out the reviews on Steam now that you can see them by country, and I noticed that for almost every game, the reviews from Japan were overwhelmingly negative compared to others. (China and Japan seem to be particularly harsh.)
However, when I read the content of the negative reviews, many of them were surprisingly reasonable. Upon digging into the reasons, it seems like people in Japan tend to leave negative reviews to voice complaints, but they don’t bother leaving positive reviews for games they enjoyed. In short, it just looks like harsh ratings due to a lack of positive reviews. (Giving a negative review to something you didn’t find fun isn’t necessarily a bad thing.)
Steam’s review ratings often impact game sales, and because of Japan’s harsh reviews, some developers apparently avoid Japanese localization during early access or initial release to avoid getting reviewed at that stage.
What I’m trying to say is, if you get into the habit of leaving a positive review—even just a short one—for games you enjoyed, game companies might be more inclined to support Japanese localization sooner or treat us more kindly (⋈◍>◡<◍)。♡. I’ll keep up my habit of leaving positive reviews for fun games whenever I remember to do so. Best regards."
If you buy it in a country that's not officially supported you don't get 5G, most unique features, and of course no warranty, support, or repairs.
I meant the specific many temperature shocks daily (hot to cold to coldest to ok to cold to hot) absolutely changed the way I feel temperature. I still knew it was hot but I wasn't uncomfortable at all.
Other than the overall health and wellness I got I normally associated with exercise, and improved breathing because of swimming, I felt immune to temperature discomfort! After a while, the routine itself didn't bother, nor walking 15 minutes from the parking lot to my office under 50C summer sun at noon. I could go out in winter in any clothes I want.
It was very noticable and very specific. Sensitivity to temperature itself may be a form of unfitness.
Steam has awesome genre pages so you can search by tag then go to the tag's page and you can see what's hot right now in the genre, what's top selling of all time, what has demos etc. that's why I'm mentioning all the genres.
You've played a 2D platformer and a multiplayer shooter, two very popular genres with massive offerings. If you're interested in more along the same lines, just off the top of my head I'll say try Hollow Knight as a 2D platformer, and Overwatch 2 as a multiplayer shooter (this one is free). Overwatch 2 may be overwhelming for someone new to gaming.
There is a genre called cozy games for more relaxed experiences, like Journey. There are also turn-based roguelikes, and for those I would recommend Balatro.
I don't know about Ubuntu or Linux compatbility so look into that, but I know Steam's OS and Proton have made massive strides.
I also didn't have to scan a hostile list of websites fighting for my attention to pick the correct one. It does that for me.
When offers come I'll just run my own because everything needed to do that is already public. I'll never go back to the hell built by SEO and dark UX for anything.
https://mcdreeamiemusings.com/blog/2019/4/13/gsux1h6bnt8lqjd...
So I have also experienced my managed pushing me to put all the information on the slide so that you can just read the slides and understand all the ideas, and the presenter is reduced to a voice over.
In competitive game it's possible the less skilled player may never win (not true for party games), but at least only they are personally invested in their win so no one can righteously take over.
My first answer is that one of the most amazing mechanics ever designed is health points, I believe invented by Dungeons and Dragons. Almost every non-health win condition feels more arbitrary than health. Whether it's shooting balls in hoops, crossing a finish line first, or collecting victory points they are all less intuitive and feel more contrived than "you have this many points, at 0 you die."
The second is that many game designs are essentially about conflict, whether with other players or game agents. The ultimate conflict is life or death violence, aka combat. So it's a quicky and easy way to raise the metaphorical stakes. If you take an olympic fencing game and instead make them use real swords and no armor then it's a lot more dramatic with no change in the game mechanics.
Making non-violent games is not undesirable, it's just harder to do well when combat fits so naturally. You end with non-violent games being worse on average, non-dramatic low stakes metaphors and contrived win conditions.
As opposed to something like Animal Crossing with very few limitations where I can really enjoy myself.
A Japanese Youtuber was arrested for posting spoilers of a visual novel: https://www.gamesindustry.biz/japanese-authorities-make-thei...