503 karma · joined March 4, 2017
A popular misconception that needs to be challenged, and one that I fear encourages some non-negligible deal of neglect and abuse.
Children under 4 years old have surprisingly excellent memories, extending years back. But something happens around age 4, possibly a burst of neurogenesis, which scrambles most of whatever episodic or autobiographical memory is in the brain. Other forms of memory endure the transition just fine. Motor skills are obviously retained, as are other life-long skills like how to speak (and for the hyper-literate, how to read). Acquired fears certainly survive, and though they can be overcome... they're still around to actually have to be overcome. Early childhood trauma, and especially abuse, absolutely leave an imprint, even if the events themselves are no longer clearly recalled.
The rules being as condensed as they are, nothing beats just jumping into it with a few friends (with a few beers if that's your thing) and even if you don't get it 100% "correct", you're going to have a good time. Maybe don't start with a huge group, I'd suggest 4 to 5 people including the GM for your first foray, and you'll want at least 2 to 3 hours to spare.
I was surprised to find that how I've interpreted and run the game differs from videos I've seen of others' games. Not to suggest there's a right way or a wrong way, but this seems to strongly impact the flavor of gameplay.
The way I've run it is guided by this paragraph:
> Everyone is John is a humorous, competitive roleplaying game about playing the various personalities of John, an insane man from Minneapolis. One participant is the GM, or, in Everyone is John lingo, “Everyone Else.” All of the other players are Voices in John’s head.
Hence, the Voices are John, directly making choices and taking actions. The GM, despite the name of the game, is not John. The GM handles all other characters, describes the world, calls for rolls, adjudicates, and does the usual GM stuff.
However, in videos of games I've seen online, players will act only as literal Voices in John's head, while the GM plays the voice of "sane" John, whom the other players get to boss around.
IMHO, I'm running it correctly, and the results speak for themselves, with tales of misadventures told and retold years later. The other version, to me, is more one-note and less worthy of replay. To each their own, of course.
But I am disappointed that if we screw up badly enough, any subsequent species rising to our level probably won't have the time or resources left to go on and surpass us.
The notion of "information wants to be free" should be taken as an observation about the nature of things and the folly of corporations trying to have it both ways—information made broadly available yet on their exact terms—not as a value statement on any inherent goodness behind freeing information.
Every time I hear this framed as a complaint, I feel the tiniest bit guilty—just for a moment—for personally identifying with Bandit's level of playtime effort and enthusiasm. But I can also commiserate with the few episodes where he let's on just how exhausted he actually is.
One might think I'm just rating easier professors higher, but no, there were definitely enough sub-par teachers with lax policies and forgiving grading who failed to impart what their course was supposed to cover. There were also tough professors I learned a lot from. It's just that I can't recall a single decent instructor among those obsessed with anti-collaboration policies.
If I had to guess, some polytechnic school or another?
With some classes even forbidding discussing work with other students, where each assignment required a signed (digitally or otherwise) affidavit listing everyone you consulted, acknowledging that if you actually listed anyone, you were admitting to violating the academic honesty policies and if you didn't list anyone yet had spoken with others you were of course also violating the academic honesty policies.
Where only consulting the professors or TAs was allowed, the TAs were never around, and the professors refused to help because if they gave you any hints, it would apparently give away the answer, which would be unfair to the other students.
This discounts that there are those who wish to harm others who aim to persuade others still to look the other way or even join in on the harm. If the only argument against them is that they'll face consequences, they only have to grow their numbers large enough to avoid said consequences.
To say nothing of those who'll argue against there being any consequences in the first place.
At times. Outside dreams, it's most vivid during hypnagogic states, where anything I try to picture manifests with full clarity.
During regular waking hours, it's much less intense, usually somewhere right in the middle of the various aphantasia tests I've come across. Colors are sometimes there. But I can rotate and examine 3d objects in my mind quite well, and when I'm painting, it's always better when I can paint a subject in my head first. I can also see words and visualize numbers.
What's wild is that we're apparently directly responsible for the eyebrow thing in dogs. As in we literally bred the feature into them.
- https://www.pnas.org/doi/full/10.1073/pnas.1820653116
- https://www.nationalgeographic.com/animals/article/dogs-eyeb...
- https://www.nytimes.com/2019/06/17/science/dogs-eyebrows-evo...
The primary benefit to me of using Spotify for this is that I'm already set up to control music on my sound system from my phone.
It's particularly bad if you otherwise love your coworkers, your immediate manager, and what the company does enough to stick around indefinitely, but come find you're never actually allowed the opportunity to "do the right thing", because there's instead just always something else more pressing pushed on you. You'll never get the chance to fix the big problems that you see solutions to. You realize that for everything else you appreciate about your position, you're still just a cog in the machine. Then you feel depressed and slip into some negative developer stereotype.
Speaking very broadly here, my impression is that those offshore development shops bidding for US contracts often don't have the greatest working conditions. Those talented enough to know their worth and find better options will do so if the opportunity presents itself, which could mean either applying for international positions on their own or immigrating to where the jobs are. Thus there's an outflow of talent away from those offshore companies.