Everyone is John: A competitive roleplaying game for three or more people (2002)
rtwolf.github.io
rtwolf.github.io
I was surprised to find that how I've interpreted and run the game differs from videos I've seen of others' games. Not to suggest there's a right way or a wrong way, but this seems to strongly impact the flavor of gameplay.
The way I've run it is guided by this paragraph:
> Everyone is John is a humorous, competitive roleplaying game about playing the various personalities of John, an insane man from Minneapolis. One participant is the GM, or, in Everyone is John lingo, “Everyone Else.” All of the other players are Voices in John’s head.
Hence, the Voices are John, directly making choices and taking actions. The GM, despite the name of the game, is not John. The GM handles all other characters, describes the world, calls for rolls, adjudicates, and does the usual GM stuff.
However, in videos of games I've seen online, players will act only as literal Voices in John's head, while the GM plays the voice of "sane" John, whom the other players get to boss around.
IMHO, I'm running it correctly, and the results speak for themselves, with tales of misadventures told and retold years later. The other version, to me, is more one-note and less worthy of replay. To each their own, of course.
The rules being as condensed as they are, nothing beats just jumping into it with a few friends (with a few beers if that's your thing) and even if you don't get it 100% "correct", you're going to have a good time. Maybe don't start with a huge group, I'd suggest 4 to 5 people including the GM for your first foray, and you'll want at least 2 to 3 hours to spare.
https://www.youtube.com/watch?v=qlTsW9rWE0o&pp=ygUbeW9nc2Nhc...
I've always been surprised and pleased by the cult popularity it's had. Glad to see people still liking it.
* In the rules it says that whenever a voce completes its obsessions a test for control happens. Doesn't it mean that the voice needs to reveal what the obsessions is at that moment, before the end of the game?
* Same goes for skill, seems like for it to be used it needs to be revealed before the end of the game.
* Who determines the level of obsessions?I didn't ever really anticipate that people would get super intense about the competition element. It's a self-evidently fairly silly game.
(Which is fine, it's CC licensed).
I'll update the link.
Along the same lines, I recommend Mentopolis[1][2]. It has the same, "everyone is trapped in here with me"-vibe that EiJ has but it expounds on the idea with a more internal family systems[3] conception of the mind, one that naturally lends itself to great roleplaying. If you need any more of a selling point, it features the loveable Hank Green.
1. https://dimension20.fandom.com/wiki/Mentopolis
2. I'd be surprised if Everyone is John(EiJ) wasn't (in part) inspiration for Mentopolis.
3. https://ifs-institute.com/resources/articles/internal-family...
you're right, it should totally clarify though
I recently created this tool for immersive D&D campaigns: https://tabletopy.com
- https://www.dndbeyond.com/forums/dungeons-dragons-discussion...
- Sharing your screen to all other members within a Discord voice channel
- VoiceMeeter Banana should allow you to share browser audio into Discord with some setup
> So, basically, if you want the canonical text, here it is. If you’re looking for Everyone is John resources, got to http://www.everyoneisjohn.com or just Google it, and you’ll find lots of stuff. Thanks!
Can anyone who played the game say if it comes across sympathetically to John's issues or are they othering in their effect? Does it feed at all into negative perceptions of mental disorder?
I know social issues are a bit frowned on here so apologies if this question is inappropriate.
As someone that is always curious and worried about mental health would you mind explaining what a typical days experience is like for yourself?
Fortunately, it is easy to reframe EiJ as an android controlled by a bunch of aliens. That's much more lighthearted, and means you can extend John with useful or amusing augmentations! :)
Though you've also sparked an idea in me. I think a game focused sympathetically on an issue could do well to help in people's empathy. The vision that came to me was a Wheelchair Simulator where one would have to play to overcome the actual access restrictions wheelchair users face every day.
It's about a number of AI's sharing the same compute crystal that are forced to compete and collaborate in order to fulfill their differing goals.
I love it; it's one of my favorite books. Just don't talk to me about the end of the trilogy.
the irreverent humour in Everyone is John reminds me a lot of 2nd edition Paranoia RPG[1]. the most fun i and friends had playing RPGs back in the 90s was with Paranoia. it was absolute chaos! our jaws hurt for days because we were laughing so much.
[1] https://en.wikipedia.org/wiki/Paranoia_(role-playing_game)
# curl http://www.everyoneisjohn.com/
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curl http://push.zhanzhang.baidu.com/push.js NO RESPONSE TO THAT URL
curl https://zz.bdstatic.com/linksubmit/push.js
!function(){var e=/([http|https]:\/\/[a-zA-Z0-9\_\.]+\.baidu\.com)/gi,r=window.location.href,t=document.referrer;if(!e.test(r)){var o="https://sp0.baidu.com/9_Q4simg2RQJ8t7jm9iCKT-xh_/s.gif";t?(o... i=new Image;i.src=o}}(window);