1,263 karma · joined September 30, 2013
I found a graph of arrivals by year here: https://www.visualcapitalist.com/charted-u-s-net-immigration...
It certainly seems to be a big increase under Biden, compared to the last 25 years. Anyway, I personally favor immigration, I just don't want to use statistics to lie to myself either!
Recent Immigration Surge Has Been Largest in U.S. History
https://www.nytimes.com/2024/12/11/briefing/us-immigration-s...
It reminds of the theoretically public beaches that are blocked off by privately owned land.
But that means that AI just generated a $90k consumer surplus, which on a societal level, is huge!
Users exclusively belong to Organizations; every User belongs to exactly one Organization.
But I also see a screenshot where, after login, the User has to choose an organization or to create a new one. It seems to me that you support Users and Organizations in a many-to-many relationship, is that correct?
At my work, we landed on the terminology of Users, Memberships, and Accounts to describe this (a User can have Memberships to multiple Accounts, an Account can have multiple Members, etc). As a result, you don't "delete a user", you "revoke a membership".
That said, while I love physical games, some digital aspects seemed potentially appealing: automatic scoring, rules enforcement to prevent mistakes, not taking up space, ability to try new ones out easily, etc.
However, one unfortunate bit is that the board (in my case, the TV connected to the Switch) is "read-only" and you don't interact with it, unlike real life. You pick which card to play on your phone, and then place it onto the board also on your phone. So basically, all the action is on your phone, and the central board is kind of an afterthought. It doesn't feel as much like interacting with a shared space as I was hoping.
I'm not really sure how to solve that. I thought of some weird stuff (like, maybe after you pick your card, your phone is just a touchpad controlling the card as it now moves around on the big screen) but nothing seemed practical.
Artists have always been in competition with each other for the same consumer attention/dollars. Indie artists often undercut prices of popular artists on CDs or downloads to try to incentivize discovery. In the streaming era, the marginal cost to the consumer is zero (which is great for discovery!), but Discovery Mode is bringing back pricing as a means of competition on the supplier side, for better or worse.
In low trust environments, all engineering-led projects that Product/"the business" don't understand are assumed to be low value. Sometimes this is unfair, but sometimes it is warranted. Poor engineering leadership will green light all sorts of counterproductive "silver bullet" projects.
If you are optimizing for something like "actual business value delivered over time" in most typical business contexts (maybe not SpaceX), you are better off putting a ceiling on everyone's idea of perfection, whether that's stakeholders, designers, devs, etc and focusing on launching quickly. From there, you can choose whether to continue to iterate, or move to something else, based on real world feedback.
It's not really being against perfectionism; there are just many projects and diminishing returns.