HNHacker News
TopNewBestAskShowJobs

quiqueqs

123 karma · joined May 17, 2011

submissionscomments
quiqueqs··on How do you deal with SEO nowadays?
It's a crazy market right now. Since LLMs provide 0 analytics insight, all of the available optimization tools are pretty trying to guess or reverse-engineer prompts and their answers. Since it's still pretty much a black box, I think most of the effort is being spent in experimenting.

The one concrete thing I've noticed are some companies changing their SEO blog strategies. Where previously they tried to position themselves as thought-leaders, I've seen an increase if blog posts where they add transparency to what they offer (very clear product descriptions, pricing, use cases, etc.). I believe the general idea is that this type of summarized content is more likely to be picked up by LLMs.

Disclaimer: I've built one of these AI visibility tools (Cartesiano.ai), so I've seen just how much noise & uncertainty is around this space.

quiqueqs··on Ask HN: How does ChatGPT decide which websites to recommend?
This is why most of these AI search visibility tools focus on tracking many possible prompts at once. LLMs give 0 insight into what users are actually asking, so the only thing you can do is put yourself in the user’s shoes and try to guess what they might prompt.

Disclaimer: I've built a tool in this space (Cartesiano.ai), and this view mostly comes from seeing how noisy product mentions are in practice. Even for market-leading brands, a single prompt can produce different recommendations day to day, which makes me suspect LLMs are also introducing some amount of entropy into product recommendations (?)

quiqueqs··on Show HN: Coronavirus symptoms checker (differentiate coronavirus from cold/flu)
Hi, correct - cough, fever and difficulty breathing are the 3 factors with the highest weight. This is based on a study of 55,000 confirmed cases in Wuhan, China (source: https://www.lbc.co.uk/hot-topics/coronavirus/coronavirus-sym...)
quiqueqs··on Show HN: Coronavirus symptoms checker (differentiate coronavirus from cold/flu)
Based on the information provided on the website of CDC (Center for Disease Control and Prevention).
quiqueqs··on Ask HN: Which companies have the best blogs written by their engineering team?
Fixed, thanks!
quiqueqs··on Ask HN: Which companies have the best blogs written by their engineering team?
We just started a blog a few months ago at our company on a variety of topics such as mobile & BE development, as well as design [1]. Hopefully it's of use to the community :)

I also enjoy the Hacker Noon articles [2]

[1] https://blog.picnic.nl/

[2] https://hackernoon.com/

quiqueqs··on Ask HN: Who is hiring? (February 2017)
Picnic | www.picnic.nl | Amsterdam, Netherlands | Full-Time | Onsite, VISA

== About us ==

Picnic is the world’s fastest growing online supermarket with a simple mission: to make grocery shopping quick, easy and affordable for everyone. Our unique tech-driven approach enables us to work towards a greener and more sustainable future, with our fleet of 100% electric vehicles delivering fresh products from our warehouse to customers daily.

== Positions ==

Dev ops: http://stackoverflow.com/jobs/128573/devops-picnic

Java Developer: http://join.picnic.nl/jobs/java-developer/

Sys admin: http://join.picnic.nl/jobs/system-administrator/

Web Developer: http://join.picnic.nl/jobs/software-engineer-web-developer/

Data Engineer: http://join.picnic.nl/jobs/data-engineer/

quiqueqs··on Ask HN : What side project are you working on?
Working on some new features for a trivia game I released a couple of weeks ago: https://play.google.com/store/apps/details?id=com.versuslabs...
quiqueqs··on Ask HN: Who wants to be hired? (December 2014)
Location: Buenos Aires, Argentina Remote: Yes (freelance) Willing to relocate: Depends Technologies: Android Github: github.com/quiqueqs Email: hboregio@gmail.com Website: http://www.henriqueboregio.com
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
Cool, thanks!
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
Yeah, it requires Android 4.0 or newer to run. It was a decision we made at the beginning since we don't own Android devices running those versions and didn't want to spend all of our time making the app compatible with all android versions (or at least starting at froyo).
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
This is some really useful info!
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
We actually just released the app yesterday. We don't really have a formal plan, just this sort of stuff, like posting to HN, game and android related subreddits, twitter, etc. Right now we only offer ads (and very few actually) since the goal is to attract users. In terms of revenue, our plan is to get some metrics and user feedback, figure out how users use the app, what they like, don't like, etc, and use that to add some relevant in-app purchasable items.
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
I like this :)
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
Thanks, it means a lot for a developer to hear the the design looks part of the app looks good :)
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
Sure. The app actually went through several iterations. The first thing I developed was the main board of the game and it was definitely the hardest part (at least at the development side) since it needs to detect valid words. If you play around with it, you'll notice that you can form combinations of words that are linked together, so you basically have paths of words that might be connected to one of the fixed words through this path, and are thus valid combinations (hard to explain, but I think it makes more sense when you see the gameplay). Getting this logic right involved a couple of weeks of trial and error. On the bright side, it increase my vocabulary skills :).

Most of the gameplay was developed locally, without any backend. By the game I was sure I could get the gameplay right, I asked my friend to join me and work on the backend. So for the past 3 months more or less, we've been working on getting all of the endpoints right, and testing, testing, testing and more testing to make sure we could catch as many bugs as possible.

In terms of hours, we probably put in about 2 hours per day on weekdays and about an average of 5-10 hours during the weekends. In hindsight it looks like a LOT of time, but if you've ever done Android development, you probably know that the amount of time and effort that goes into testing the app on several devices, probably surpasses the actual development time.

quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
Thanks for the feedback. I wasn't aware of this Facebook login issue. I'll take a look at it. Thanks!
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
Wow, $35K just for graphics work, and cheaper than the actual development. Definitely something I couldn't afford hah
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
Thanks!
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
No, we just used the Android SDK.
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
We're in Buenos Aires, Argentina.
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
Haha note taken for future posts to HN.
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
Haven't really setup a dev blog yet, but I will soon. In the development side there isn't anything overly complex actually. The app doesn't use any graphics/gaming library, it's developed in native Android targeting versions 4.0+, mainly to avoid spending a lot of time testing and adding patches for older devices. The backend is done in ruby but it will probably be rewritten in erlang/elixir in the near future if the game gains traction. The main reason being that my friend which developed the backend works full time as an erlang developer and is eager to try out elixir on a real project :)
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
Oh, if it asks for your password than it's because that email is already registered. If password recovery is not working in this case, the it's definitely a bug. I'll look into it, but meanwhile can you maybe use another email address to signup?
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
Fixed. Thanks!
quiqueqs··on Show HN: I built an Android game after work with a friend in 6 months
That's not a bad idea, maybe in the signup screen have that option. I know a lot of people really hate downloading and app and having to signup before using it. Thanks for the feedback.
quiqueqs··on Ask HN: Who wants to be hired? (October 2014)
Position: Android Developer

Location: Argentina

Remote: Yes

Freelance/Part-time: Yes

Willing to relocate: Maybe

Resume/Portfolio: https://www.henriqueboregio.com

quiqueqs··on Ask HN: Freelancer? Seeking freelancer? (July 2014)
SEEKING WORK - Remote, I'm based in Argentina Android Developer for the past 3 years. I've built and sold several personal Android apps as well as apps for clients. My online cv at: www.henriqueboregio.com
quiqueqs··on Ask HN: Freelancer? Seeking freelancer? (May 2014)
SEEKING WORK - Remote

Experienced Android developer living in Argentina.

Built and sold several apps, some with over a million downloads.

Experience designing and developing apps for devices as well as tablets.

View my portfolio at http://www.henriqueboregio.com

quiqueqs··on Ask HN: Do you have a side project you want to sell?
You can reach me at hboregio [at] gmail
Page 1 of 2Next →