qcoh··on Deus Ex: Human Revolution – Graphics Study>unlike Deus Ex 1 were it is possible to play through without killing a single person!As far as I remember you had to kill Anna Navarre, no?
qcoh··on Game Design Tips from Tom Hall (1994)I think it made the location in Metal Gear Solid seem much more real. Aside from maybe Deus Ex I don't know any games where this worked well without feeling like backtracking.
qcoh··on Show HN: ssh chat.shazow.netHere's [0] a small IRC client that uses escape sequences for its UI if you want to look at it. Not mine.[0] https://github.com/rcr/rirc
qcoh··on The Generalist – On Alexander GrothendieckI guess this is because the structure sheaf of the spectrum of a field is a constant sheaf.