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qcoh

68 karma · joined November 19, 2014

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qcoh··on Deus Ex: Human Revolution – Graphics Study
>unlike Deus Ex 1 were it is possible to play through without killing a single person!

As far as I remember you had to kill Anna Navarre, no?

qcoh··on Game Design Tips from Tom Hall (1994)
I think it made the location in Metal Gear Solid seem much more real. Aside from maybe Deus Ex I don't know any games where this worked well without feeling like backtracking.
qcoh··on Show HN: ssh chat.shazow.net
Here's [0] a small IRC client that uses escape sequences for its UI if you want to look at it. Not mine.

[0] https://github.com/rcr/rirc

qcoh··on The Generalist – On Alexander Grothendieck
I guess this is because the structure sheaf of the spectrum of a field is a constant sheaf.
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