Game Design Tips from Tom Hall (1994)
3drealms.com
3drealms.com
Right now he's doing Final Fantasy 6, but has previously done Super Mario Bros., Mega Man, Castlevania, Castlevania II, Castlevania III, The Legend of Zelda, The Legend of Zelda II and Metroid. Unfortunately, I can't find a good synopsis page which links to the games individually.
edit: synopsis page here, but Jeremy recently moved all of his content back onto his blog, so this doesn't contain his recent stuff on FF6: http://www.anatomyofgames.com/anatomy-of-a-game/
" - Your first mistake." - King.com would say - " - Make it unreachable and leave users no choice but to pay to cross the difficulty threshold."
I'm looking at you, Metal Gear Solid.
The story was the redeeming feature throughout this sequence however.
I'd like to add my hate for "balanced play" that punishes success. I was just playing 18 Wheels of Steel Across America and I purely hate how your truck suddenly handles like crap and loses power simply because the numbers in your bank account are larger than somebody thought you should have.