211 karma · joined July 6, 2008
Tagging is another organizational feature that is on our roadmap and has always made sense to me. Right now our organizational model is primarily hierarchical which has obvious limitations.
RE: email integration - We have a pretty robust email integration right now. Neville was always insistent that we shouldn't force people into the app to have a conversation, especially for one-off collaborators who get looped into a chat. They can stay blissfully ignorant of the fact that the conversation is actually happening on emdash if it suits them.
Early adopters range in size from 2 people to ~20. As you said, the Catch-22 for larger teams usually have established tool stacks so the (operational) switching cost is prohibitive.
FWIW we are a team of 5 and already find the feature set useful (we're biased, of course). I expect that ~5 is the threshold the organizational and search features become invaluable.
Check it out @ https://emdash.io
Having the context or, better yet, responsibility for the past decisions is great for developing a pragmatic approach to software design AND empathy for other software engineers.
We’re looking for engineers to join our small but mighty team at emdash to build the next generation collaboration stack, starting with chat & video.
This is a very early-stage opportunity, meaning you’ll have a foundational role in shaping our product, technology, and company culture. We already have daily active customers (including ourselves) but we are just starting to scratch the surface of what emdash can be.
Founders have a long history working together and solid engineering & management experience from FB, Square, Slack, and their previous startup Rimeto (acquired by Slack).
Check out what we’ve built so far at http://emdash.io and help us figure out the future.
Job description: https://wellfound.com/company/emdash-io Founders: https://www.linkedin.com/in/pzigoris/, https://www.linkedin.com/in/neville-bowers/
I offered up a response here: http://philztheengineernotthecoffee.tumblr.com/post/33650957...
searchgss and mschaecher pretty much nailed it in their comments: http://news.ycombinator.com/item?id=4650787 http://news.ycombinator.com/item?id=4649243
that said, caltrain is a smoother, cheaper ride.
As I see it I'm building a tool that lets people promote their cause, their business, their band. The fact that they are paying for it is only because there is contention for that space.
Next, get a job. It sounds like your life needs some structure and distraction from your own thoughts. I'm not suggesting this job should be your life's purpose, just enough to give you something to focus on besides yourself.
i lived in the tenderloin for a year and some change and i kind of liked it. there's good night life on polk street and good cheap eats there. i had four indian restaurants within a block of my apartment and could walk to the great american music hall or BART. but it takes a certain kind of person to live amongst that kind of drudgery for so long.
if you want true danger, head down to bayview and hunters point. even the tenderloin has its share of wine bars and quaint coffee shops. the 'view is like another world.
the general theme i see in some apple's more controversial policy changes (e.g. removing erotic apps, restricting developer tools) is to improve the quality of apps, both in terms of content and performance. i think a lot of the problems they have stem from the structure of the app store and that's what's incentivizing shitty, throwaway apps. restricting developer resources seems like a short sighted approach to addressing this. honestly, if they just started ranking apps by total revenue generated (instead of download volume) i think a lot of their problems would be solved. developers would be far more willing to put the time into making a quality app if they thought they could actually charge more than $0.99 for it without getting pushed out of the ranking.
this was one of the reasons i left iphone development. i spent a month or so working on a knockoff of Set (called Fetch). A friend did the graphics, i implemented wireless multiplayer. I really tried to create a nice application. I barely made enough to pay the designer and certainly didn't make enough to account for the time spent on it. I made another app called eyeTrip in a day. Not quite as dumb as Sound Grenade, but close :) Anyways, i made more money in a day off of that then i made off of Fetch. Once I realized that was the game, I started looking for a job.
I guess my little story is not specifically related to the OP, but the point is that there are much larger problems with developing for the app that are driving away developers.