563 karma · joined June 20, 2017
Yes, it's all subjective, and depends on the reader's expertise and existing familiarity with the codebase. But arguing that code readability isn't at thing, because it's subjective, is an absurd take. Would you claim that Joyce's Ulysses is equally readable as Seuss's The Cat in the Hat?
Personally I think Strix Halo workstations may come with expendable memory, storage and free PCIe slots. But then you have to deal with ROCm...
At least for Intel, that is just not true. Intel's DPC++ is as open as it gets. It implements a Khronos standard (SYCL), most of the development is happening in public on GitHub, it's permissively licensed, it has a viable backend infrastructure (with implementations for both CUDA and HIP). There's also now a UXL foundation with the goal of creating an "open standard accelerator software ecosystem".
Combined with the fact that Intel created both CXL and Optane, it stands to reason that the plan was to combine them eventually. Unfortunately, that was never came to pass :(
That's mostly on Microsoft's DirectML though. I'm not sure whether AMD's implementation is based on ROCm (doubt it).
So all this is doing is harming Intel and Qualcomm, while incentivizing Huawei to invest even more in domestic chips.
Not necessarily. If you are able to map a block of normal memory in a known location relative to the GPU memory that you are managing with an "offset allocator", it should be possible to directly calculate the metadata location for each "offset". This is how most allocators find arenas/buckets (whatever you want to call them) for an allocation by a pointer.
Something like this:
+-------------------------+ 0x000000 (start of managed memory)
| Metadata |
| |
| |
| ... |
+-------------------------+ 0x001000
| Padding ... |
+-------------------------+ 0x010000
| GPU Memory Block |
| |
| |
| | ~2MB block
| |
| |
| |
+-------------------------+ 0x210000
With this layout, to get to a metadata for an allocation, all you need to do is to align down the allocation pointer and calculate the appropriate location in the metadata page.This obviously won't work in all scenarios, but it's a simple and practical way around a map lookup.
Or I got this completely wrong, and your solution enables use-cases that are simply unattainable on mainstream (Nvidia/AMD) hardware, making TCO argument less relevant?
Did anyone try to challenge pay benchmarking in court?
Now compare this to what Microsoft is doing. They mostly failed to create good first party games on their own (apart from a few gems), and are now resorting to buying up not just individual game studios but whole publishers in order to make their games exclusives to their own platforms.
What Sony is doing is creating real value to players. What Microsoft is doing is primarily meant to create value for shareholders. As a gamer, I strongly prefer the former.