And yes, you're right. We have a challenge to make the data comparable as some marketplaces publicly show download count where others completely hide it or only publish it in ranges.
+1 for the sort by popularity feature ;)
88 karma · joined February 19, 2014
www.indie-ignitor.com (Growth stats and alerts for plugin marketplaces like WordPress, Shopify, Chrome Extensions)
www.uxstepbystep.com
And yes, you're right. We have a challenge to make the data comparable as some marketplaces publicly show download count where others completely hide it or only publish it in ranges.
+1 for the sort by popularity feature ;)
I'd believe the 15B is transaction volume (including investors buying/selling) not payments for regular goods?
Going to check out Omnifocus btw..
How do you add tasks/ideas/notes on the go?
- ditch "gaming" as a hobby. Its a lot of fun but you'll regret most of the time you spent later on. Go create more stuff instead...
- think about the "business side" of software too, not just the technical part. There are more ways to make money than you know / can think of! (I was surrounded with loads of crappy share- and freeware tools where people were still making a living of. I did not realize this and skipped a lot of opportunities.)
- stop "coding" in VisualBasic ;-) try other languages (However, if you just want to quickly get something live, use what you know best already)
- Keep your eyes open for new emerging platforms and technology which pop up every century or so... and get onboard early on to understand the dynamics, play around, try your ideas. You'll have a first mover advantage for ~1-2 years and can get away with almost any not-too-perfect-solution because there is nothing else solving it right now. (Think the Internet, think cheap web hosting, think online gaming, think iPhone / AppStore & Smartphones in general, then Android, then xxx, ...
- Whatever projects you start. Make a commitment to yourself to launch them all. At least a version 0.0.0.1 .. ´. Nothing wrong with a crappy and dead tool or website which is not supported since years - but everything wrong with a private repository and an un-launched 99% ready software/webstie where you spent countless of your life-hours on! Launch everything!
- Oh yes, and just try ALL your crazy ideas too. You have nothing to loose. Just do them!
- website is (maybe) looked at twice, (if at all). On invitation + on the day itself. - so updating the page might not reach all invited guests - show locations on a map (church, party, possible accomodations) - show schedule of the day, when to be where, what happens... - show contact info of relevant people - show possible accomodations (if guest need to book their rooms themselves) including any blocked contingents and expiry date of those blocked rooms
I hope that helps a bit...
(PS: would probably not pay for it since adding a page to any of my wordpress systems or own HTML would be easier. Might use some free offer. You could make money off the hotel bookings if the guests book trough your system. Check this interview where the guy is doing it for conference organizers: https://www.indiehackers.com/businesses/stay22)
My issue was while the first step conversions were high, no one did a purchase + I got lot of "not needed" responses in my 1-on-1 conversations.
Quick answer: Your hunch is right. If you actually NEED quantitative research with scientific findings in the end you would need a lot of data (> 1.000 evenly distributed participants, no bias, no research background, ideal target group) and a bullet-proof testing set up with control groups etc.
But, from reading what you intend to do - this is not actually what you need. My assumptions are as follows (tell me if I am wrong): - You don't need to publish anything "scientific" in the end - You don't have a unlimited budget or large enough expected $$ outcome to justify spending lot of money into making it "statistically correct" - You want to test/build/validate hypothesises quickly to come up with a viable product solution within reasonable effort and timeframe (Usual Entrepreneur / Intrapreneur limits)
Long answer: I love the idea of approaching "idea generation" from a analytical + user centered point of view. Too often the engineers or founders give birth to a new feature or something "we should try" without checking if there is any possibility the users need it too. Because? Most of entrepreneuers and engineers would rather DO and IMPLEMENT stuff they like instead of waiting and talking to users - only to find out "their idea" is not needed at all.
I have done several projects in different niches where we did extensive user observation (contextual inquiry in their real life working environments [1] ) and requirements engineering interviews. What people tell you != what they actually do and feel! Nowadays this might be called "idea extraction" but uses the same concept of asking about their work process, good, bad, annoying and time consuming tasks. Trying to talk and ask without suggesting anyting and paying attention to their answers...
User interviews should be structured and you should try to be neutral + ask the same questions over and over again. BUT you dont need 1000 people. Usually it is far more effective to talk to (or observe) 7-10 people about one specific topic because you will still catch 80% of their issues and there will be patterns you can recognize.
So my personal approach would be to "scientifically" form 3-5 hypothesises which can be validated or invalidated by analyzing data, observing users and asking specific questions. Do your homework before and after, check analytics, get more insights from your databases, pre-validate your ideas and come up with observation-scenarios and questions which will validate or invalidate your hypothesis. Usually a few will already drop dead. Now as you are suggesting you would like to validate by using a product or prototype of some sort? For early validation and testing I would recomment to read "Sketching user experiences" from Bill Buxton [2] - lot of low fidelity ideas to test a product before writing any code at all.
You can either use live users to test some hypothesises, use remote usability testing tools or invite 5-10 people into your office for conducting a actual user test. I would highly recommend to go step by step. Only do a in house ux test if you are actually convinced something will work and you still have hypothesises on real users behaviour. The effort is far to high for just trying out stuff on an idea-level.
I hope this added some insights to your current challenge? Patric
[0] http://uxstepbystep.com [1] http://www.usabilityfirst.com/usability-methods/contextual-t... [2] https://www.amazon.de/gp/product/0123740371
however it might be a bit scary to use it in the long term I expect a short hype like with Chatroulette or SecondLife because everybody wants to try it at least one time but itl only stick with a few of those Initial Users and serve a real purpose there...