10 karma · joined January 29, 2010
The truth is, that the kind of people who say things like that are the kind of people who look for opportunities to argue about that kind of stuff and your statement reads like you have a clear bias. That's not a very objective perspective to my mind.
-sent from my iPad
According to Wikipedia (http://en.wikipedia.org/wiki/Logic_Pro), Emagic and Logic weren't around until the 90's, even though Logic was based on ideas from previous software. It's stated there that Emagic and Logic, as software named "Logic" didn't exist until '93. Then Emagic was acquired by Apple in 2002 at which point the Windows version was discontinued. The information there, if factual, would mean that Logic was only being developed by Emagic for about 10 years before they were acquired by Apple.
Information here implies (http://www.tweakheadz.com/history_of_notator_and_logic3.html) that the Mac version came in '93 followed by the PC/Windows version in '95 or '96 which would mean that Logic wasn't being used on PC/Windows for more than 6 or 7 years or so before the Windows version was discontinued by Apple. Logic and all the previous software whose ideas it was based on were also originally on Atari.
The great people I have worked for, one of whom I still work for, would never react that way. I admire those people, but I could never admire someone who acts like Jason Calacanis and I go out of my way never to work for people like him.
At it's most cut and dried a job is an agreement between you and someone: you give them your work, they give you money. They don't own you and beyond your obligation to fullfil your side of the work/money bargain you don't owe them anything in my opinion.
That being said, however, I do think it's important to do work that fullfils and inspires you and benefits you in more ways than just getting money for work you do.
Fortunately, it's just their platform and there are a myriad of other platforms out there not controlled by Apple that do allow me to develop for them however I see fit. I don't believe that developers are 'degraded to do what Apple pleases.' Even with the new SDK restrictions, there is still an infinite number of ways to express yourself developing applications for the iPhone.
I also think that as much as restriction may stifle innovation in some ways, placing limits on how something is done can also force you to be more creative and innovative in other ways.