Apple Pulls 500px’s Mobile Apps From The App Store
techcrunch.com
techcrunch.com
Now, I do understand 500px is trying to create a uni-platform experience for its users, but now that 500px isn't allowed to publish their app, I'm sure it's only a positive sign for other market places. More and more developers will start (slowly, but surely) to neglect Apple's Appstore by default due to the fear of the ridiculous approval process and the uncertainty that their development efforts for the iOS platform may go a waste, because they have seen the history of popular apps like 500px and others.
There is a very thin line of difference between being an elitist and being a d*ck. Apple is making it clear to everyone that they are the latter.
I really hope this happens, but it seems so far that people are more than happy to put up with Apple's draconian App Store policies. We're not even talking about equal treatment - iOS apps continue to come out before Android apps, and Windows Phone apps often aren't even made.
There are plenty of examples of market leading companies that have remained on top despite additional competition e.g. Windows, Office, Google Search.
It seems its more common for a first mover to be displaced than to remain...
Devs are going where the market is. But where the market is will eventually change and Apple may be forced to open up to compete.
For example, about two years ago we released an app for a running event in our state. It used background GPS events to record the runners' locations on a map. Gave them stats and all that.
Apple rejected it because we didn't prominently warn users that background GPS could affect their battery life. This was a good change, that we would not have made, had Apple not reviewed our app.
Sometimes it feels like developers think they have an inherent right to pollute whatever platform they want with their apps, just because they can write code.
If anything, I think Apple is not strict enough. There's a lot of crap on the App Store. And I say this as someone who has had apps rejected a ton of times, and would seriously benefit from being able to include downloadable code and a JIT interpreter in my app (both disallowed).
If windows mobile/blackberry come up with better policies regarding developers that would increase the quality of the applications, and reduce the amount of crap that the iOS developer engage in, then I suspect those platforms will start to pick up users.
Android = Ultimate Freedom, but you need to manage it. Apple IOS = Some Freedom to shoot yourself in the foot.
I just thought it was nice that they actually checked our app, and told us to clearly warn our users about background GPS.
They've done this sort of thing a lot to our apps. One game we had still had placeholder art. They found it, rejected it, and told us to fix the placeholder art.
I also like that they reject outright if your app crashes during the review process.
Sadly, I think they have been getting more and more lenient as the sheer volume of App submissions increases.
There are much more accurate terms to describe the Apple ecosystem.
When governments do this, prevent their users from looking at fine art that happens to involve nudity, we don't call the society a "walled garden."
John Gruber: http://daringfireball.net/2010/06/iphone_os_too_closed
Neven Mrgan: http://mrgan.tumblr.com/post/653708588/the-walled-garden
People have been saying this for years, and it convinced me to make my Apps available on the android app store. The result, is a lot of messing around, and produced not much extra income.
Until Android starts to make the same sorts of money, which may never happen, this will not change.
There's a history of people who produce Android versions of their software which aren't anywhere near as polished as the iOS one. If that's the case, then of course nobody's going to pay for it.
If you have two versions which are more or less identical, that's different.
I'm curious if there's a high order pattern for apps that make more on ios than android and vice versa.
I'm curious if as much promotion went into the android app as the ios app.
I'm always interested in finding new quality android apps, and I enjoy promoting ones that I'm particularly happy with.
Here's one from 6 days ago: https://news.ycombinator.com/item?id=5066305
The iOS user base on the other hand seems to attract users willing to spend money.
I seriously doubt Android will be a viable platform for developers until this culture changes.
One of the big challenges on Android is Google doesn't have many credit cards for Apps so right there non-free apps are in trouble. Android may have double the iOS market share but if they only have half as many credit cards their effective market share for paid apps is 1/4 their true market share. That's before you even look at customer demographics, etc.
I'm more than willing to believe Android users on average buy less apps than iOS users. But that just means different business models will succeed there.
A subscription based model is more demanding to maintain, vs a pay-once-app. You at least don't need a server to maintain subscriptions. Ditto with In app purchases (which also require you to maintain a server to keep track of who has paid for what).
If you're looking to reach users of your non-app-centric service that you're looking to provide a free app for, targetting Android is a no-brainer if your service is aimed at demographic groups in which Android has sizeable or even plurality user adoption. That's most of them, but not all.
Looking through apps on my devices (I'm one of the "cheap" Android users with zero paid apps), Flickr, Evernote, Mint.com, Opera, car2go, Skype, Starbucks, Kobo all stand out as quality apps that pay off for the developers in other ways.
It's not ridiculous and pretty easy to understand. No questionable content. No trying to be clever about the rules. No private APIs. I have been involved in over 20 popular apps on the store and not one has ever been rejected.
> their development efforts for the iOS platform may go a waste
Developers aren't stupid. The iOS platform is by far the largest and most profitable and will continue to remain so in the years ahead. And the fact is that iOS is a much simpler platform to develop and test for than the myriad of device combinations on Android.
Plus you're entire argument is tired. It has been around since the beginning of the store and will continue to be so long as Apple rejects apps.
It's great that you've had no trouble, but please don't extrapolate that into a belief that there is no trouble.
There will always be people who try and get around the rules. Including using Apple's artwork without permission.
You did essentially say that Apple's review process is not a problem as long as you actually follow the rules, which is simply not true.
The only way I see this changing is if users themselves cared about an app being pulled, and this app doesn't seem big enough for people to care (maybe if Instagram was taken down).
[1] - http://www.entrelife.com/2013/01/case-study-of-android-vs-ip...
Are you using something like Mono to share code among platforms or are you doing total rewrites for each port?
The interesting math is the intersection of "what app" and "what platform". Popularity of platform is played off with discoverability of the app on said platform.
You are aware that, except in a tiny fraction of the world, users are going massively android, right?
Anyway, yes I replied to the "where users go", and not to the "where users pay" thing, because I think it is two problems.
So apparently, by the numbers, users go Android, but iOS users are currently more willing to purchase apps, right? Maybe. But not sure. I don't think Android users would be that reluctant to pay a small amount of dollars for an app they really want, if it were convenient.
I paid happily for Minecraft, Machinarium, GTA and 4/5 utilities. The problem is probably that the main source of data, the Google play market, is currently not open to transactions in China and maybe other big countries. So, for me, to buy an app I need: a rooted device, the "fake US location" app (market enabler), a working VPN installed on the phone, and a credit card.
I would like to know the numbers for local Chinese markets, but given that they try very hard to attract user it should probably be juicy, or at least very promising.
Services like 500px no doubt have both Android and iOS apps, and they will continue to do so as long as their customers (and potential customers) carry these devices in their pockets.
So long as hundreds of millions of people carry iOS devices, people will publish apps in the App Store in droves, regardless of how draconian Apple's rules are. This is entirely independent of how many other people use Android.
Previous poster is entirely correct, the power to enact change here is entirely at the hands of customers who buy Apple products. Developers have no leverage here, because everyone knows that so long as Apple keeps shipping tens of millions of tablets and phones every quarter, to wealthy people with high disposable income, devs will stay.
2. "Nice, more people will go away from Apple store"
3. "Developpers go where user go (and pay)" (ie iOS)
4. me: "user go Android".
5. you: "How is this at all relevant? do both"
Well, sure you can do both, but I was replying to the "user go Apple" claim above, so it is relevant, or?
There is a reality mismatch with Apple: they do nice tools, but the fact we hear about them a lot and almost all movies, screenshot, etc. seem to show only Apple products, do not mean that most users actually use Apple systems or products (except if "most users" means "most startup entrepreneurs and wealthy folks in SV")
The reality is, to be clear, that all but a tiny not representative fraction of laptops and desktops are running a version of Windows, and almost all but a small fraction of smartphones run a variant of Android.
I avoid Windows and I am not particularly found of Android, but I think not going Android is suicidal for devs, except if they do special elite or niche apps. I did not invent this myself, Fred Wilson said the same many time.
I could be wrong, though - maybe that balance has started to shift?
That said, what Apple did was ridiculous. Youtube, safari, chrome, Flickr etc etc all have the potential to show nudity. Big deal, the walls of the Uffizi are lined with nudity... Damn Puritans, we're still paying for their religious fundamentalism in this country.
A company with a 475B market cap doesn't just do things to be "elitest and a d*ck". I often see these arguments that Apple does things just to be mean or evil but frankly, I think these are emotional responses. There is a more objective reasoning behind why they do the things they do.
From the beginning, Apple has been about presenting a certain "consistency of quality". They want people to equate an Apple product with a product that is free from worries. I get it. You may not agree with it, but I get it. This will naturally piss off 5% of the hard core users who want ultimate flexibility from their platform. But it will also make 95% of the people feel all snugly and warm that they don't need to worry about things like porn or viruses appearing on their device.
Again, I'm not arguing whether 500px's app measures up to "objectional material" or not. What I am arguing is that the reason why Apple removed the app is not because they're trying to be mean but because they have discovered that an app (whether it's had 1,000,00 downloads or 100 downloads) violates the "consistency of quality" that they are trying to present.
Frankly, the 8 year old version of me would have had no difficulty visiting the desktop version of the website and disabling safemode.
https://code.google.com/p/j2objc/
At least they wouldn't waste so much time just to get rejected from the beginning.
I think the 500px app shouldn't be too complicated running as a web app. As far as I can see, there's no big usage of iPhone hardware sensors which couldn't be easily implemented in a web app.
So maybe this is a way to go.
http://webcache.googleusercontent.com/search?q=cache:itunes....
I think trying to paint Apple as bad in this case is pretty crappy, as it's very clear what the different ratings mean and 500px didn't follow the VERY CLEAR list of what each thing means.
http://www.internetsafetyproject.org/wiki/apple%E2%80%99s-ap...
True nudity only belongs in 17+ in their system. 500px put it available for 4+.
Instead, the rationale from Apple and defended by you and others is that it is better to make the entire app 17+, and deny a whole raft of people the ability to use it, on the chance that they might do the above to "get around" the Apple rating system.
It's always insightful to see the hoops that are jumped through to defend Apple.
Yes, then parents can give the device to children, turn on whatever restrictions based on those ratings, and have it work, even if the kid is trying to get around it by doing all those things.
This is not only intended to defeat 5 year olds, but 14 year olds.
If 500px would prefer to turn that switch off for everyone, then 4+ is possibly the correct rating. If they do not, then the correct rating is 17+.
The only people it prohibits from getting the app, by setting to 17+ are those whom have another person setting 17+ as inappropriate for that user.
You do know the web browser and pretty much any apps can be turned off in restrictions right? You can give the thing to a 4 year old, and the only thing you have to worry about is "will they break it" once you've locked it down correctly.
500px mislabeled their app, and as a result were allowing industrious young people who were otherwise restricted to find stuff like http://500px.com/photo/10228807 (Which I don't view as harmful PERSONALLY, but LOTS of people would find that inappropriate for a kid).
Although I notice that several web browsers in iTunes have 17+ ratings too, so at least they're consistent, maybe. According to https://itunes.apple.com/us/app/mercury-browser-fast-web-bro...
You must be at least 17 years old to download this app.
Frequent/Intense Sexual Content or Nudity
Frequent/Intense Profanity or Crude Humor
Frequent/Intense Mature/Suggestive Themes
Frequent/Intense Cartoon or Fantasy Violence
Frequent/Intense Horror/Fear Themes
Frequent/Intense Realistic Violence
Frequent/Intense Alcohol, Tobacco, or Drug Use or References
update: did you actually look at the picture that you linked? I doubt a 14 year old is going to be harmed by it...As for children having access to the built-in web browser, certainly not if their parents don't think full web access is appropriate for them.
Sure, they might make the process a bit annoying, but in the end it's always possible to simply jailbreak the device. (not to mention that most 14 year olds know more about technology than their parents)
Either way, Apples goal is to make the stock software prevent it.
Also: iOS6.0 JUST got a JB. 6.1 is about to drop
I am a realist: I think parents will often care. Many others won't.
Please enlighten me as to how to restrict apps other than Safari, Camera, FaceTime, and iTunes, because that's all there is in that menu.
You set the rating restriction, block the communication apps, Safari, and the kid cannot go download another browser and surf. If Apple goes lax on these ratings, then those parental controls stop working.
What I want is to be able to lock down certain apps so I can hand my device to my 4-year-old and know that he's not going to get into anything except the few games I have for him. Is that not possible?
An imperfect system for your use case, for sure. An example where multi-user iPad would be great.
The whole iOS ecosystem is design with one user per device in mind. Apple ID, single user, etc.
There's a tremendous disconnect between how it should work and how it does work. If I want to put my device in "four-year-old mode", I shouldn't have to uninstall everything to get there.
However, they have started some work mainly focused on accessibility that might be good for this use. iPad only at the moment: http://www.gottabemobile.com/2012/10/01/how-to-lock-the-ipad...
That said: I dislike the single user nature of the devices as well. I understand WHY they do it, but dislike it personally.
Also: iPodTouch costs about $200, which is the same as a handheld gaming handset from the likes of nintendo, etc, especially when looking at the different costs of games.
The password is not good enough, because multiple iTunes accounts can be on one device, and the kid could add a gift card to buy whatever.
I'm aware that the Touch is less expensive, but my argument is that "Just buy a separate device for your 4-year-old" is an insane line of reasoning, whether it's a $200 iPod or a $600 iPhone.
They reappear after you up the rating again (and annoying lose folder position, which is why I didn't just turn it back on).
If Restrictions are less powerful than MDM, then you can STILL delete the apps on a child's device.
Chrome disappears and reappears when I toggle down to 12+
Twitter is (mis)labeled at 4+
I don't have flipboard on my iPhone.
It did take a second for them to disappear. I'm pretty sure a turning off and on will make them disappear. They reappear instantly.
The device settings and parental controls are set BEFORE you hand the device to a child.
It's up to the person with money to enable them before giving the device to the person, and periodically confirming they're still there.
First, to find nudity, you have to go out of your way on 500px. Is it there? Sure. But is a 4 year-old going to run across it without concerted effort? No. And if they do find it, will it really have a negative impact on their development? Highly unlikely.
Meanwhile, you can buy an app that will let you watch UFC fights[1]. It is rated 9+. In case you're wondering whether UFC would be appropriate for 9 year-olds, I refer you to a Google Image Search for the St. Pierre vs. Condit fight from a month or two ago (warning: graphic and bloody) http://bit.ly/VSwUAJ
Like I said, we have this totally backwards.
That said, MANY PEOPLE who have dollars apple wants have those values. So they make a system so their devices get turned into something no more "dangerous" than a Wii/DS, and children get iPads and iPodTouches without parents worrying about corrupting their kids with nudity (again, their values, not mine)
In my case, my meditation app allowed the user to optionally measure their heart rate while meditating with a heart rate monitor.
When I submitted for the App Store, I had to wait a week to find out I'd been rejected because they didn't have a heart rate monitor to test my app. It works without it.
And never mind there are literally hundreds of apps which also incorporate the Bluetooth LE heart rate monitors. Apple wanted me to send them one, so I ended up overnighting them one, only to have them take another week to let me know they'd taken a look at my app, then approved it.
I agree, this marketplace approval thing sucks.
(Not to mention, at least for me, such tools have proven horribly inaccurate.)
According to a large body of research (http://www.polar.com/en/about_polar/who_we_are/research_inde...), the Polar brand heart rate monitors provide basically medical quality data.
Have you really tried one of the new Bluetooth LE monitors, and what sort of problems did you have?
It's vitally important to me, because my startup revolves around the rock-solid, years of research that have gone into developing these devices.
Thanks for letting me know.
No what sucks is as a consumer having apps not do what they are supposed to.
The horror. It's a blessing the web came along before app stores became trendy. Now at least there's a huge vibrant world outside the walled gardens.
Thank god the first-person shooter games are allowed to continue unhindered. We certainly don't want to jeopardize the future of our children by inculcating wrong behaviors.
I think this kind of attitude is stupid, but that's the problem with society, not the Apple.
From what I understand people get scared/agitated about nuditity because it makes humans seem more a part of nature, savage, and wild. People want to think of humanity as on a pedestal above "beasts". Still, this is a very strange aspect of our society
1. The view that the naked human body can be sexually appealing / a temptation, so it must be hidden to prevent temptation.
2. People not wanting to view the bodies of 'ugly' naked people.
3. Feeling a sense of vulnerability while naked.
On the other hand, violent media, like gore, or blood depiction, is explicitly forbidden. In games that were to be sold for minors, the publishers usually color the blood blue before releasing it on the German market.
I tend to think that we're more open with the creation of life (nude, sexual intercourse) versus of the destruction of life (killing, gore, blood). While it is exactly the opposite in the US. I've never understood that, especially given that the us is so religious - isn't religion all about cherishing and praising life instead of death?
I suppose some of them can be. Or it can be "I believe that doing $X will cause $Y (even tho physics and science say it won't)". Or it can be "doing $X / giving up $Y makes me special and better than you [which gives me the right to make you also do $X / give up $Y, for your own good of course]".
Forcing a certain level of quality is fine. Protecting users from scamware is also fine. Apple goes far beyond this. They nanny the user and force upon them what Apple perceive is right and wrong.
I got my first iMac 5 years ago and I thought Apple were awesome and innovative. Now I just find them overbearing. Like success has lead to the corporate types making decisions instead of those that originally drove development and change.
I have an iPad for testing. I avoided getting a new Apple computer in favour of a Linux computer. First time I turned on my latest computer i felt somewhat liberated being away from an Apple logo. Looking back I had the same feeling firing up my Mac for the first time. I felt free of a virus filled Windows and I remember thinking that the future had finally arrived.
Its interesting how feelings and perceptions change.
If typical corporate types were making decisions, they would probably see a lost opportunity and reverse Apple's stance on porn - having millions of credit cards on file would be a perfect base to start selling adult content.
> The guy who went to India looking for spiritual enlightenment.
Buddhism can be incredibly prude, though I am not familiar with the kind(s) of Buddhism that one would find in India.
"Rated 'mature' for sexual content? No way!"
"Aw, man! Ok, how about this one?"
"Rated 'mature' for extreme graphic violence? Well... ok."
Same with pictures of people sky-diving, drinking, racing in fast cars, etc.
All of these things can be pretty dangerous, in fact far more dangerous than having sex. Better start the bans!
These bans are puritanical, not pragmatic.
Porn can really make your life worse. Violence on TV ain't going to.
http://www.cbsnews.com/2100-500368_162-1464262.html
Pornography's effects on crime and domestic violence have been inconclusive. Some studies support the contention that the viewing of pornographic material may increase rates of sexual crimes whereas others either suggest no effect, or conclude the liberalization of porn in society may be associated with decreased rape and sexual violence rates.
It loos like that, like violent video games, some people are simply predisposed to being effected from an external source. The hard thing is knowing whether the effected people would have presented the effects outside of any external influence. How's that for a lesson in learning?
In a nutshell, I didn't say "porn causes sex crimes," which would have been untrue and silly. I said that sexualized media has major detrimental life effects. And the links that I provided back that up. Keep your kids away from porn. It will hurt them in the long run. Violent video games aren't going to have any effect.
That you consider this worse than, say, playing a dude running around cutting people's heads is quite interesting. But I think it's more a cultural thing than a scientifically rational one.
It is an awful decision though, rules being applied inconsistently across the board again.
Apple Pulls iOS Flickr App from AppStore
Building an App for iOS isn't the same as basing your business model around playing in someone else's sandbox.Money.
Lots and lots of money.
But then I checked tech crunch's comments and it seems that I would be very unoriginal. Same goes for any of the other apps mentioned...
So to trump them all:
Time to disable the internet!
Apple's MacOS runs on a very limited set of hardware. iOS runs on even less hardware. There are very few customization options for the hardware - the iPhone only comes in black or white, for example. And they decide what apps to sell on iPhones. Apple constantly makes decisions that their customers have to live with, sacrificing individuality or personal determination to suit some self-styled tastemakers at Apple.
The result? They have more money than Microsoft and Google combined! I don't buy Apple stuff, I just don't care for it. But to answer your question: yes, it obviously makes "business sense".
Which makes me wonder if 500px didn't mark their app accordingly? Or perhaps they used to, but then switched it to a lower rating thinking their 'safe search' toggle was sufficient?
(NSFA warning: Nipples)
Maybe Bing is just a more important strategic partner than 500px
If Apple is indeed getting back into the game of selective, uneven enforcement of their guidelines, it's a monumental fuck-up.
This never stopped. Selective enforcement is a policy that they enforce, and have freely admitted to.
(Seeiously though: love your service)
I think 12+ would have probably let them be okay, but I could see apple requiring 17+
I wonder how Apple chose which apps are out, and which apps stay in.
Opera mini and Chrome are browsers, it's extremely easy to find porn with those. Yet they still are in the store.
Reddit has several subreddits for porn, and yet there are several application in the store that allow you to browse it.
This is just getting ridiculous.
[1] http://legendarysoftwarelabs.com/2012/06/13/chan-elite-is-go...
If the process is in any way similar to the review process then it's just about luck. If you're lucky you get a reviewer who isn't too strict about the rules and lets your app through. If you're not so lucky you get one who will apply the rules like a robot.
Still, this is a bit like writing a twitter app and then being sad when they flip their API on you.
Apple runs the game, they get to set the rules. If that bothers you, don't make iOS apps. I imagine if enough people did that, they may get the message.
[ Someone should post a bunch of sensationalist pieces about how Safari allows you to view nude photos, all of them insinuating / claiming that Apple supports the porn industry. If Apple wants to take some ultra-conservative view, let's hold their feet to the fire on it. If no app is allowed to possibly show a nude body, let's apply that to all Apps. ]
That's the danger of mandatory locked-down app curation.
Was 500px's app?
If not, Apple might not care that the default is "Safe On" when someone can either disable it easily (outside of iOS's parental controls), or the tagging is inconsistent.
We don't check, but our community self-monitors and reacts very quickly (few minutes at most).
Everyone already got all bothered about this ages ago. Apps that had built in web views had to set a mature rating because a user could then surf the web even if Safari was disabled.
I guess this comes down to what they've asked (yet?) of you. Can you resubmit the app with a higher age-restiction?
What was the 500px app's rating?
Yes I know I can buy a different phone, but that's not the point. It's about a company deciding for me what my morals should be.
Additionally, "we also received customer complaints about possible child pornography", what kind of bozos report such things.
Dear Apple, Chrome and Safari let me access porn too easily, I just need to follow following steps: 1. Open Safari 2. Tap address bar. Then tap s,e,x,.,c,o,m keys and press return. 3. PORN!
OMG, now will you block Safari as well!
The app had a +4 rating which apple defines as "Apps in this category contain no objectionable material." Did 500px honor this rating? No.
Also, they shouldn't have been surprised. The review right on their iTunes page lists a complaint about nudity. I think if the app was properly rated Apple should put the app back up.
If 500px's app was rated 12+ because it's default was 'Safe On" (according to one of 500px's owners: http://news.ycombinator.com/item?id=5099607), and my son can just toggle a "Safe On" switch in the app, it side-steps my parental controls.
It's not about Safari also being able to surf porn sites, it's about Apple wanting to protect the integrity of their parental controls.
If I've disabled mature apps as well as Safari on a child's iOS device, should I now worry that they can see mature content using 500px? Those parental controls are there for a reason and rely on accurate ratings for apps.
Yes, sucks that everything with web access gets a mature rating, but you must see how that's the point, right?
500px rated their app 4+, when their app should have been 12+ or 17+ by appstore rules.
Personally I'm going to try Android when it comes time to replace my iPhone.
We would all be better off if Apple did not do this.