HNHacker News
TopNewBestAskShowJobs

pancomplex

630 karma · joined October 14, 2015

CTO @ Frigade (YC W23)
submissionscomments
pancomplex··on Show HN: Jev Plays Pokémon Red
Thank you! It finished the full game!
pancomplex··on Show HN: Jev Plays Pokémon Red
Are you ok bro?
pancomplex··on Show HN: Jev Plays Pokémon Red
The next version I make should take advice like this from the chat
pancomplex··on Show HN: Jev Plays Pokémon Red
It has continued to surprise me throughout all of this so hopefully it will again
pancomplex··on Show HN: Jev Plays Pokémon Red
It has the option to go back and level up its pokemons + switch it up. Hopefully it gets the same idea as you soon!
pancomplex··on Show HN: Jev Plays Pokémon Red
I wrote down a series of 33 high level goals + some sub goals for completing the game
pancomplex··on Show HN: Jev Plays Pokémon Red
Fair point, but I’d challenge anyone to build an ai or hard coded engine that, even following a walkthrough, completes the entire game for under $2 in tokens
pancomplex··on Show HN: Jev Plays Pokémon Red
Thank you. What I realized is that Jev is incredibly powerful for the decision making part of it when presented with a scenario that gives it a little context. It looks like we’re gonna be able to beat this game for under $2 of tokens. This is what blows my mind
pancomplex··on Show HN: Jev Plays Pokémon Red
The more the merrier!
pancomplex··on Show HN: Jev Plays Pokémon Red
I challenge you to fork the repo and solve it faster using less tokens/cost than Jev :)
pancomplex··on Show HN: Jev Plays Pokémon Red
This runs entirely on Jev as the only AI with a typescript harness that feeds it selective context.
pancomplex··on Show HN: Jev Plays Pokémon Red
Thank you! And interesting data point on Fable burning out on tokens so early.
pancomplex··on Show HN: Jev Plays Pokémon Red
Nothing fake here and fully open source if you wanna take a peek. It does make a bunch of mistakes, often. But it eventually recovers!

https://github.com/christianmat/jev-pokemon

pancomplex··on Show HN: Jev Plays Pokémon Red
Agreed this would be super cool and I do see that coming in the future. But Jev-level latency just isn't there yet with full images.
pancomplex··on Show HN: Jev Plays Pokémon Red
That was how I first implemented it. Jev sadly never left Pallet Town.
pancomplex··on Show HN: Jev Plays Pokémon Red
It's connected to the ROM of the actual game, so it can see a lot of things. It has multiple tools available, including being able to move to coordinates.

All in the OSS repo if you wanna play around with it: https://github.com/christianmat/jev-pokemon

pancomplex··on Show HN: Jev Plays Pokémon Red
I just took your advice and added it to the list of Jev decisions. Watch it name its next Pokemon!
pancomplex··on Show HN: Jev Plays Pokémon Red
it made it through!
pancomplex··on Show HN: Jev Plays Pokémon Red
Like others have mentioned in this post, I think a mix of models like Jev for simple stuff + a smarter reasoning model for more strategic thinking is the optimal solution. This experiment however is purely Jev. Which sometimes can be kinda dumb.
pancomplex··on Show HN: Jev Plays Pokémon Red
Rookie mistake clearly..
pancomplex··on Show HN: Jev Plays Pokémon Red
True!
pancomplex··on Show HN: Jev Plays Pokémon Red
In my experience it was too slow to do an FPS with 30 ticks per second reliably. It gets killed too fast.
pancomplex··on Show HN: Jev Plays Pokémon Red
Working on it :)
pancomplex··on Show HN: Jev Plays Pokémon Red
Frontier reasoning models do pretty well in Pokemon: https://github.com/benchflow-ai/pokemon-gym

The interesting thing here imo is the cost and latency. So far we're at 4 badges for less than $0.5

pancomplex··on Show HN: Jev Plays Pokémon Red
People need to be live streaming their AI more!
pancomplex··on Show HN: Jev Plays Pokémon Red
Jev can't come up with original text, but I did consider giving it a list of hilarious names.
pancomplex··on Show HN: Give your AI agent on-screen guides that show users where to click
Thank you!
pancomplex··on Show HN: Give your AI agent on-screen guides that show users where to click
Very much agree with the sentiment here - I actually even wrote a blog post about this specific issue lately. There's an entirely separate issue of AI slop ruining well-defined clean applications: https://frigade.com/blog/easier-to-build-not-easier-to-use
pancomplex··on Show HN: Give your AI agent on-screen guides that show users where to click
Yes for sure. We actually use the map we build of the UI + the questions people ask to automatically identify product gap patterns. These are the presented in a dashboard where you can use these insights to improve the product itself.
pancomplex··on Show HN: Yap – OSS on-device voice dictation for macOS with no model to download
I'm considering adding a feature to include auto punctuation and capitalization. Would that solve it for you?
Page 1 of 4Next →