For those curious how it works, it’s essentially a script that plays the game but uses jev as a source of rng to make it stochastic
Yeah, there's a lot hard-coded into the typescript files that make this much less impressive than the other "AI plays" versions that have come and gone that play with less help. A Claude one that only used screenshots would always get stuck in the rocket hideout...
Does dropping a prng in place of Jev produce similar results?
For the record I did not mean to say that about your work, nice job.