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So which seems more believable that only 150 eagles died over a decade or thousands? Something is off here. Is anyone even checking properly? You can't have two completely distinct numbers like that.
The rest of the document after this seems to lose the plot and focuses heavily on punching holes in cards, computer timesharing and trying to comprehend the best and cheapest ways of storing data.
I'm still reading the document I'm sure I'll find more interesting predictions. This is a pretty groundbreaking document considering the year it was written. But, of course, he invented the mouse (which is mentioned to be a "pointer" in this document btw, a few years before he actually invented it) so it makes sense he'd have this kind of foresight.
BTW, the idea for the computer mouse seems to have come about because he was trying to brainstorm "de-augmenting" humans as a mere thought experiment, e.g. what if things were harder not easier due to limitations that humans do not possess because we never had to deal with certain issues. And, how would we have evolved our interactions with the world instead given those limitations, e.g. writing. This is a potentially new and interesting way to think up new concepts and inventions that might be useful.
https://www.cartoonbrew.com/sponsored-by-reallusion/how-to-g...
They also have ActorCore AutoRig for free now that'll quickly rig any model. And, they sell anims for a couple of bucks per anim on there as well.
https://actorcore.reallusion.com/auto-rig
https://courses.reallusion.com/home/actorcore/accurig?v=acto...
Though, if you use the steps in the golum tutorial I linked above you don't even have to bother with the autorigger because you'd be mapping directly onto the CC body which is already rigged. But, if you wanted to modo/zbrush your own body and then autorig it you can. Then you can morph it to fit what you need and attach any hair, weapons and clothing items you purchased or created.
Another technique is to export a CC body from character creator and convert to ZTL and hand that to a zbrush artist. Then, you can GoZ the ztl back to Character Creator already rigged and fully animatable.
Note: I don't work for the company, I just really like their tools.
I think all ChatGPT is doing is grabbing a lot of different answers off the interwebz and squishing them together and hoping it answers your question. But, in a lot of cases it only kind of looks like what you want. If you look at images generated by AI, it is the same issue, they sort of look like what you want but there are flaws, like faces that don't look quite human, fingers that are just squishy appendages barely resembling actual fingers, etc. I mean, the tech is getting better, it's impressive, and uncanny.
But, I think we're pretty far from having these things write themselves, they need quite a lot of human intervention to be useful. Still, very impressive and something that could potentially get you closer to an answer. But, no more than spending a little time googling or learning the skill yourself. And, if you learn the skill you're better off, because then you can do it right yourself IMHO.
Also, anytime someone gets a fully working program generated out of this thing the saying, "A broken clock is right twice a day." comes to mind.
Another possibility is that there are plenty of dinosaur planets, but no sapient life. For example imagine if the dinosaurs hadn't been wiped out in exactly the way they had here on Earth. Then perhaps small mammals dedicated to tool use could have never had a chance to develop.
Either option is a sad and lonely prospect. And, if that happens to be the case, then in a way we owe it to the universe to seed it with intelligent life. What is the point of a universe if there is nothing living to observe it? Consider, if our species vanishes and the probability of our existence was so rare that it hasn't occurred anywhere else yet in the known universe. Then this snowflake of a civilization is really the few chances the universe has to exist.
I imagine if the universe ceases to have observers then observable time ends. And, thereby the universe comes to completion immediately. It would cease to exist... The only thing "holding" it here in this moment is our observation of its existence. That is, if we are truly the only thing left in it that can observe.
If I'm right, it is possible many universes came before ours that were lifeless and unobservable. That is, before the universe we are in now managed to hit the breakpoint in time where something existed that could observe it.
I also have a separate theory about the moment we as individuals die. Subjectively for ourselves in that instant you reach the end of time. As you pass on essentially for you, at least, observation of the universe in that moment has ended. Your own observation of your environment holds you to this moment in the time of the universe. Dying skips to the end of time. Though I think sleeping or a coma still tethers you to observable time, whether you're actively aware of its passing or not. Dying and being brought back to life just skips to that next "breakpoint" where you are brought back, so you are still tethered to the observation of the universe.
I also have this weird idea that our observation of ancient light arriving from other galaxies has an impact on observable time in those galaxies for the moment we observe it. It could be that the reason we keep miscalculating the expansion and nature of the universe is because observing it changes it. The watched pot never boils.
Obligatory Data & Riker clip on the passage of time:
There has to be a better way. The reason I think the distinction is important. One is a world where we spend more time as developers struggling to keep our balance as the floor constantly moves. And, therefore less time spent on solving actual problems. While the other potential world is one where we create a self-healing structure that somehow makes life easier for both the maintainers and end users.
I honestly don't know how it would work, but I definitely feel it exists somewhere in our future.
If there is a security risk, you can mitigate that by redirecting your users who still use the feature to what I'll call a "diversion" along with a warning that they will no longer receive updates and to consider the feature obsolete. Perhaps with a popup or console blurb that warns the user of the problem, this way the end user developers eventually do have to fix it because users will bother them about the issue.
I understand it creates clutter that maintainers would like to avoid, but the alternative is constant rug pulling that undermines productivity and the usefulness of your tool or library. You created your software or tool to help others whether for financial gain, altruism or ego boosting. I think you forget that when you decide to throw your hands in the air and rug pull. It is irresponsible and lazy. You are shirking your duties onto others.
We need a new system, process or design pattern to help alleviate this issue in our industry. Because end user developers and system or library developers are constantly butting heads over this. There is a strong smell here that needs to be resolved. It is a problem in search of a solution. I think we can potentially engineer our way out of this.
For example, if you developed software for the first Google Android phone, it no longer works on the latest phone. It should. Why wouldn't it? I wrote a piano app that no longer works, it would require a full rewrite and recompile. And, this isn't just between an ancient version and a new version of the phone. Just one SDK update and they've suddenly changed all of the interface names, function arguments, etc. Just because they thought a name sounded cooler or clearer. This is irresponsible design.
Microsoft does a great job with their APIs being backwards compatible as much as possible. But, the cost is having to carry a massive history of APIs and tools they can never truly sunset. If you develop something for the first DirectX SDK it still works on the latest release. Because, they number their interface names. I'm not saying this is the ultimate solution, but it is one way to address the problem. But, it has problems of its own.
I'd like to see a large effort to address this, we keep avoiding it as an industry.
I'm not sure if this is true still today. But, I doubt they're counting every successful crop correctly. And, there's a lot that can happen before they are actually harvested; floods, insects, blight, drought, etc. For example, there'd be a huge drought and the USDA would announce a bumper crop and he'd laugh. And, that was recent.
Either way, past data is probably pretty suspect. And, today's data might have the same problem. Which means if you're basing prediction models on this you might expect to be disappointed when things don't pan out. This is especially dangerous if we enter an era where food becomes more scarce. It is an accounting issue if you think about it.
https://www.siriuserguide.com/what-is-wolfram-alpha/ https://www.siriuserguide.com/how-to-use-siri-knowledge/
"Siri Knowledge uses a combination of web searches, inbuilt apps, and Wolfram Alpha to find the answers to a fantastic variety of questions."
If you ask Wolfram Alpha for more information about Siri: https://www.wolframalpha.com/input/?i=Siri
It returns:
"Siri is a personal assistant application for iOS. The application was first available from the App Store, then came standard on Apple's mobile devices starting with iPhone 4S. Siri uses natural language processing to answer questions and perform actions by delegating requests to an expanding set of web services, including Wolfram|Alpha."
There is actually a lot of money to be made with the various suggestions I made. Ignoring that leaves a lot of potential revenue on the table.
My email response: "1. I felt that throughout my subscription that there was a lot of "do it yourself" and "here's a video." Some of that is fine, but there's a point at which it all feels a little money-grabby. You've paid for the subscription! Now pay for some extra lessons, assets, etc.
I would recommend extending personal assistance, e.g. assigning someone to be a studio's success guide that sticks around from beginning to end.
Also provide a job market similar to fiverr for commissioning logo, concept, 3d artists, musicians, sound effect, software engineers, etc. If you can't swing that maybe partner with sites like upwork or fiverr that can handle it. I'd actually recommend the fiverr model for art and content, it's more affordable in the long run. Upwork's model is better for developers or writers, though. Unity connect felt like walking through a dark alley in a 3rd world country waiting to be mugged.
You provided me with plenty of customer loyalty specialists to bother me to resubscribe after the project failed, but didn't support my efforts when I needed it most. The outcome could have been different if there was a support structure along the way that assisted in the different aspects of building a successful game company and product. That just wasn't there.
2. Funding is hard to acquire.
Why doesn't unity have it's own kickstarter/indiegogo/gofundme/fig system? You're a well known company, many people use your engine, and the public at large knows about it. Why isn't there an effort to push to help fund those using your engine to accomplish something? At the very least partner with one of those sites or help guide your customers to acquire that type of crowd funding. Epic is doing this with a $10mil grant.
And, I don't just mean making a video saying, "If you had funding, this is how you'd probably get it." Either provide assistants or create a webpage or app that helps guide the creation of a game design document, crowd funding pitch, provides a timeline for milestones of where your company should be along the way to hit their targets, production goals, provide marketing expertise, etc.
3. The community in unity connect itself is rather toxic; filled with naysayers, pessimists, and scammers.
You need to revamp unity connect entirely. It is barely salvageable as is.
4. The forums were good.
This was one area I felt shined.
5. Sometimes assets would try to release a new update and your store would block them for months. Other times assets would get deprecated or removed that still had life in them. The store also lags very badly, logs you out randomly, and is difficult to search.
Fix the store. And, make things more convenient for asset creators.
6. Planning and staying on track is also very difficult.
I'd also recommend providing a system similar to Notion, Hacknplan, and Slack integrated into your own site for gamedevs to build, design, document, and track content and progress. Don't overcharge for this. Also, importantly, provide a way for them to export their data. If you can't swing that yourselves, again partner with someone who already has the infrastructure.
7. Your company felt very distant; like it exists simply to consume money and doesn't care if the customer succeeds or not.
Make your customers feel like you're with them in their struggle. Don't wait until they cancel to suddenly be concerned.
8. Time to iterate is so slow.
When I hit play the game should launch and simulate immediately, there's no excuse for the extremely long load times. Unreal shines here in comparison. This really slows down development.
I would suggest working on a rewrite of the editor that allows real-time runtime editing of content, scripts, prefabs, scenery, etc where everything can be saved / persisted without having to click Stop. In other words, you're ALWAYS running by default. This is how HeroEngine works for example, and it's really cool to be able to create an entire world WHILE the game is running. And, you can play it multiplayer with the other developers and artists while building the world and see collaboratively the pieces come together in real-time. While HeroEngine might not be one of your big competitors, it's worth looking at how they pulled that particular feature off.
There are probably more things that could have helped that I can't think of off the top of my head.
Hope that helps."
Addendum: It is also worth noting that Nvidia Omniverse allows the real-time editing that I recommended.
Oh, also not many people realize this but CCTV cameras all have the capability to convey audio captured via an internal microphone. It just depends on whether they have hooked the wires up to enable this feature. But, the innate ability is there. And, the CCTV software the guards use have the ability to store, retrieve and play this back alongside the video playback.