936 karma · joined October 2, 2010
I've done important work on CocoaPods, Danger, GraphQL, Svelte and a few other big OSS projects
Keytrace: did:plc:t732otzqvkch7zz5d37537ry
So you could think of it as a simpler, de-centralized version of the Keybase identity proof system.
Personally, I'm less sold on tracking prompts as being valuable both for production cases (imo if a human should read it, a human should have wrote/fully edited it applies to commits/PRs/docs etc) and for vibe cases where the prompts are more transitory
Core docs: https://gist.github.com/WebReflection/2d64f34cf58daa812ec876...
Another personal win is that you got a very thorough understanding of the people involved and how the outreach parts of the RFC process works. I've also had a few fail, but I've also had a few pass! Always easier to do the next time
puzzmo.com is a re-imagining of daily games websites which uses brings modern live-service systems to newspaper style puzzles.
We're a small 4 person dev team, looking to for a senior engineer with a focus on the front-end and happy to learn how to do some API work to get their ideas shipped. Not a games dev position.
- Tech: TypeScript (I used to work on it!) / React / Vite / Expo
- Us: https://www.theverge.com/23929222/puzzmo-newspaper-games-cro... and https://www.puzzmo.com/press
- Apply: We've closed out applications
I would say that getting to a point where this sort of thing is possible requires a huge amount of out-of-bounds culture and technical work though. Probably outside of the commitment range of folks who just want to work as an employee and not think about work outside of your paid hours