It'd be awesome if I could head on down to a phone parts store and pick up a couple of components so my phone can live perpetually in repair, but we're not quite that far along yet.
89 karma · joined January 3, 2018
It'd be awesome if I could head on down to a phone parts store and pick up a couple of components so my phone can live perpetually in repair, but we're not quite that far along yet.
The simple truth here is this: I don't have a four year degree. I don't even write code for a living. I work in IT, in a role that you would probably best describe as just 'IT guy.' I don't make more than $60,000 a year in the role I'm currently in. I care about money to the extent that I need money to live, to feed my car gas, to feed myself food, and to feed my computer at home electricity.
You're getting the cold shoulder here because you don't seem to have the nuance to understand how people actually interact with and care about their work. I feel like we live in a nightmarish hellscape where a significant portion of work is driven by nothing but desire for profit, but this doesn't suddenly make me think that everyone involved in making things is only there because they get paid. On the other hand, you appear to think any person who sells anything is going through this whole process purely for money.
The replies to you have been perfectly amicable, and encourage discussion. YOU have been shutting that discussion down because people don't agree with you.
Now that I have all these real nice screwdrivers lying around, I can sell them to other people who might want a really nice screwdriver. Not only did I get to do the thing I enjoyed doing: making screwdrivers, but I also made some money off of it. Some of that money can be used to cover cost of materials on the screwdriver I made, the rest of it can be used to enrich my personal life, or maybe grant me access to stronger tools to do the thing I enjoy doing.
Making something and selling something are two different tasks. I can love making things and still sell those things for a profit, and my love for making things can have absolutely nothing to do with the fact that I get money out of it. Where do you get the presumption that you can't possibly do something good that you like and still make money off of it?
...you're on Hacker News. A significant portion of this website is just people talking about Open Source Software, something that consistently produces case studies about people making things for love or for art or for passion instead of just for money.
Plenty of people make things for value that isn't purely financial.
> Otherwise they wouldn't copyright it.
This isn't how copyright works, at least in the US. Generalizing broadly, you own the copyright of whatever you create unless you've otherwise signed that away. It's automatic. You don't fill out a form to have copyright over a work.
It's 2022, and I can't submit my government mandated math homework electronically as a private citizen. That should piss an incredible number of people off, but nobody ever seems to think about it.
Cloud just outsources that problem to another business. Sure, they have better reasons to actually cover those positions and make sure they have on-calls and backup and a disaster plan, but just because you pay extra money for it doesn't actually make it work better if the company underlying it sucks.
This isn't to give them extra credit. GoGuardian is still spyware and you should be, at the very least, wary of it if you have a kid with that software running around. But this behavior is consistent with the design of ChromeOS and isn't shocking or special if you've been paying attention to what ChromeOS has been built for over the last couple years.
It's worth noting that I'm loosely parroting the content of a Folding Ideas video[1] that covers the discussion of the creator vs platform relationship overall.
Decades? With an S? It's barely been 10 years since Bitcoin's public release and that's ignoring the fact that it wasn't particularly popular (and nowhere near as valuable) for another couple of years. Other cryptocurrencies wouldn't come into their own for another couple of years after Bitcoin, either.
For reference, the dot-com bubble began roughly in 1995 and had popped by 2003. Crypto, especially with the fact that it picked up in value an incredible amount in 2020, is a prime candidate for being a bubble.
> I'm sorry there's demand for popular hardware. That's how markets work.
And the actual demand is being exacerbated by the somewhat artificial demand crypto creates. It also likely means that if crypto is a bubble and it pops, there's going to be a glut of pre-owned crypto-abused graphics cards flooding the market. All of this is definitely a knock-on effect of cryptocurrencies booming.
> The environmental claims are all FUD. None of them hold up to the slightest scrutiny.
Would you like to back this claim up with anything? The way proof-of-work crypto works demands computation, which demands power. Imagine if somebody did take this entire pallet of GPUs and start mining cryptocurrency with it; that'd be a pretty good amount of power consumption. Tack on the fact that there are multiple cryptocurrencies and a lot more than just a trailer full of GPUs working on mining them around the world, plus the fact that those GPUs are unlikely to be as efficient as the latest, and you've got a lot of power consumption.
Obviously, I'm not doing the math here, but just thinking about the (apparently hypothetical) power consumption of something like Etherium or Bitcoin is enough to raise red flags in my mind.
It's more like "if you don't need to, don't invent your own [x]." People who like to invent [x] are usually smart enough to understand why that warning is there to begin with, and don't tend to argue with it.
It's a tool, you don't have to use it.
> Please don't complain about website formatting, back-button breakage, and similar annoyances. They're too common to be interesting. Exception: when the author is present. Then friendly feedback might be helpful.
If the author isn't actually present (which, as far as I can tell, they are not) it just clutters up the comments. There's no actual discussion happening here, just a lot of "wow i sure don't like this thing [website] does" and that doesn't provide very much value at all.
Teach your kid about the dangers. Use the systems in place (ie Screen Time on iOS) to help shape the way they use the technology, and be open and honest about what worries you. If your strategy for helping the kid is predicated on "I told you so"s, I may have found the reason why they keep breaking security systems.
Unfortunately, the one thing that it does well (chat, and nothing else) is supported by a dozen things that it does terribly, and support for them has been hacked on top of the chat features in most places.
Bouncers, persistency, rich media (youtube/twitter/image embeds come to mind), mobile accessibility, presence, the ease of channel ownership... these are all things that IRC lacks. Users don't want to switch from their chat app to their imaging sharing app to send a friend a picture inline. IRC works great where people are willing to put in the work to make it great for themselves individually, but the people Discord appeals to aren't really like that.
I agree from a moral standpoint but because of the general use of emoji in servers, it really doesn't prove to be that much of an issue. People also enjoy using their own emoji, which is generally good for communities.
I think you'll find that as users find platforms to coalesce and try and build communities on, they'll want those customizations. Being able to use them anywhere on the platform is just a bonus - unpaid users can still use those emoji within the servers they come from.
While web streaming becoming popular (and the selection available for streaming becoming much wider) definitely dealt a killing blow to Blockbuster, Netflix was already successful with their mail-in rental service, and had made a name for themselves with it.