2,425 karma · joined May 9, 2020
The 3d renderer is okay, but I'm hesitant to call it good. It's not as good as Unity nor Unreal, imo.
The internal profiler really sucks.
Everything is possible if "some work". Porting to PlayStation 5 is probably a lot of work.
I'm a Godot fan boy, but we gotta be honest about its flaws.
If your targeting 3D on console, definitely go with Unity or Unreal imo.
If close fails, I wanna know and I wanna know why.
> unsuitable for anything more than a couple hundred lines at most.
I work profesionally in ~5 code bases with ~10,000 lines of GDScript each. I think GDScript is great for UI widgets. I dont think you can say it has a 'line number' limit. It has a 'complexity' limit.
If your writing a ton of tiny little classes that do one thing (like play a sound when a button is pressed), then GDScript is probably the best language for that. Certainly c++ is not the best, and C# is perhaps worse as well. Note: GDScript doesnt need to be compiled _at all_. In unity, its common to have an annoying 'hang' every time you alt-tab from vscode back to unity, as the c# is compiled. In Godot, I can write a new UI widget directly in the editor, with no compilation hang, with hot reloading. It's simply a smoother experience for writing the mountain of basic plumbing that you write when making a commercial game. It's not all complex algorithms here, it's just a crapload of boring ass code. And GDScript is great for that.
Most of the code in games is tiny little things that manage sequences of animations. There is seriously so much small code to make a UI look and feel nice. Writing this code in GDScript is way faster and ergonomic than any other language I've used.
I agree, GDScript has many flaws, but from where I'm sitting (small studio, been in the industry for 10 years), GDScript is a massive boost for my productivity.
For complex stuff, I like to figure out the algoirithm in GDScript then rewrite it in C++ if it needs it. Works great. Again, massive increase in productivity.
Saying this while telling me this is the wrong site for me. Nice.
My comment isn't hostile. My opinion on this github has value and I am not alone. I could have worded it 'nicely' but if you find every brutally honest comment to be hostile, then maybe this site isnt for you.
They are not a private company, they run the store as a member owned cooperative. I'm a member, for instance. I have a number and get a discount and some cash back at the end of the year.
If this theory of collusion is true, the coop should be cheaper then right? It's not! Loblaws is typically the cheapest.
When I was in toronto the guy at the hotel had a 306 (saskatchewan) phone number because it was cheaper.
Sasktel is a great provider. I have fiber to the home in my house, for instance.
Godots signals are such a huge step up over Unity's built in classes having a lack of modularity.
How do you even make sense of that? Godot vs Unity basically have the same scene/node/component model except Godot does it better imo. Eg) What is the difference between a prefab vs a scene in Unity anyways? Basically nothing, it's just (I'm speculating) a tech debt mistake in their design, probably still going because of how light maps work today.
Unity's advantage over Godot is it's 3D renderer, built in physX, il2cpp backend for C#, profiler, general runtime performance and console support.
Godots design is objectively more cohesive, as Unity has simply splintered into 10 different design directions since ~2018.
I'm not trying to be a hater, I just think signals are a huge advantage for writing modular, simple stuff in Godot. I think there's plenty of great reasons to prefer Unity to Godot but "signals" is not one of em.
Can you point to an example? I dont get this vibe.
> The CBC basically parrots the US mainstream media like MSNBC and CNN.
On what issues? On American politics issues, I do find CBC to use less inflammatory language than MSNBC and certain anchors on CNN.
> Rampant immigration?
Are you referring to immigration to Canada? You say 'rampant immigration' as if it is implicit that 'immigration' itself is bad. You didnt feel the need to specify or qualify anything other than 'immigration'. This is such a severe oversight to me that it discredits your opinion on these types of topics in my eyes. There is so much to unpack in Canadas immigration policy that to categorize it away as 'rampant immigration' is telling of a lack of understanding of the details of the topic of immigration in Canada.
its good for remember what I was working on yesterday to keep a smooth continuitity. Helps me get 'back on task' quick.
Its seriously just a single document with like 5 bullet points in it each day. I barely ever scroll down. Latest day is always at the top.
Definetly need to split this further:
Prairies - Manitoba, Saskatchewan, Alberta
Mountains - Everything inside the Rockies
BC - Its it's own thing
Overall Linux gaming is pretty sweet tho I agree. Lutris is incredible.
Plus I like the work/play divide that booting into windows provides
I think there's a way to fix it but I had to disable secure boot to work this week.
I've had way more issues with windows 11 than with linux Mint. Like way more.