I can think of a couple games that sprang from odd academic navel gazing like this. A sibling comment mentioned Jonathan Blow; when I read about this project, it immediately reminded me of Braid. I remember when procedural generation was an ivory tower topic. Hell, every development in 3d graphics started life as a totally impractical paper at a conference. There's a lot of things that are mainstream in games now that were once niche academic notions.
I don't understand the hostility.
Braid features actual novelty in game design, enabled exactly by not using an engine with a fixed view on how a game works. I don't see how this compares.
What style of game is that? I guess RPG? I think that's just because it was a convenient way to demo the concept.
The two interesting things about this, AFAICT, are that it enables mutable state during development in an interesting way, possibly allowing for repl-driven development of running games. That's neat. Like, play the game, get to a point where (for example) the game balance isn't right, and pop into a REPL to make adjustments. And possibly, rewind and replay the scenario in the process to try alternatives, which is related to point 2:
If this is using a datomic-style model, it's presumably keeping an immutable history, allowing for both an interesting development environment (where you can play, rewind, adjust, replay, etc) and interesting new gameplay possibilities.
I don't think anybody is suggesting that game devs should immediately jump on board and start developing on this platform. Again: I don't get the hostility. "Hey, here's a neat little game engine based on unfamiliar concepts." "That's dumb, nobody could develop a AAA game on that today, you should be ashamed for posting it!!" Just...chill out a smidge.
Saying this while telling me this is the wrong site for me. Nice.
My comment isn't hostile. My opinion on this github has value and I am not alone. I could have worded it 'nicely' but if you find every brutally honest comment to be hostile, then maybe this site isnt for you.
And I'm not offended by your 'brutal honestly'. I'm just mystified. You could comment "this is neither production-ready nor industry standard!" on half the posts on this site. Personally, I like being exposed to quirky new ideas, even if they don't always pay off. If I found them actively offensive, I'd have to question why I was wasting my time here.