That's the one. Awesome article, awesome ideas.
12 karma · joined March 8, 2012
The concerns were over my "cake recipe" metaphor, rather than evolution itself!
As you say, though, creative or not I'm just happy to be producing software that can make fun(-ish) games!
For the arcade games it was a lot more general. We did a lot of very rough heuristics like "maps shouldn't be too cluttered", "you should have to explore most of the screen to win" and things like that. I want to go back to arcade games becuase it's a much harder problem to design games without genre staples.
Still, that's why it's research! Wouldn't be fun without feeling a bit impossible.
Thanks for taking an interest, HN!