Angelina is a computer AI that builds games all by itself
theverge.com
theverge.com
From the first paper it looks like you tried to achieve steady forward progress (in terms of power ups and "reachability"). Did you consider any alternative fitness functions?
For the arcade games it was a lot more general. We did a lot of very rough heuristics like "maps shouldn't be too cluttered", "you should have to explore most of the screen to win" and things like that. I want to go back to arcade games becuase it's a much harder problem to design games without genre staples.
I want to play with this now.
Thanks for taking an interest, HN!