298 karma · joined August 10, 2024
I get that AI washing is annoying, but this seems like such a petty thing to be mad at.
I think the crux of the matter is the transition from 7 nm down to our modern nodes, where the major change was not only going from DUV to EUV, but perhaps more importantly the change from finFET to multi-gate or gate-all-around FET (GAAFET), where this model probably needs significant updates to be still valid.
I think the only consumer application where I know of stereo 3D being used is in hobbyist 3D scanners. I'm sure there's some machine vision applications in industrial QC, but besides that not really much else. Maybe in AR/VR but even there it seems ToF is a better match.
also a great dad, christian, and boxer
RIP
Sure we can mass produce these, but we can also mass produce wafer-scale lenses, and in any serious application, a normal metamaterial lens would justify the higher cost with its performance
the actual optical "packet" of information is traveling slower than the electric "packet". The key here is that the electric packet can a few bits, while the photonic packet in theory has a much larger bandwidth.
1. resonators and device-to-device variance: in general it's pretty hard to get these resonant effects to line up with each other from a production POV, especially with large arrays. Silicon photonics has come far, but I don't think it has approached the level of uniformity as electronics. They have demonstrated some level of electro-optic tunability, which is the traditional solution, but they still need to leverage that for their nonlinear effects too.
2. area and space: the 'minimum' trace size of these planar photonics circuits is still quite large (~200 nm minimum feature size typically for these waveguides). This is essentially due to a minimum size needed to confine light within a waveguide which depends generally on the waveguide's refractive index and target wavelength. These are currently all integrated on a planar manner, so each channel becomes quite large, especially if now you also need a relatively large ring resonator, which in this case is at least ~100 micrometers or so in diameter
3. the combination of 1 and 2: high device-to-device variation, along with a large planar footprint means that these things are quite expensive and difficult to manufacture, without some kind of miniaturization benefit that you would typically get with electronics (at least not yet). This effect appears to be more than the sum of 1 + 2.
As for why l==0 has no rotation going on at all, one would say that this should be expected. Qualitatively, the symmetric sphere does not change with rotation, so how would we tell if it is rotating or not? And perhaps the next step is controversial, but if there is no way to tell, maybe there is no dependence? This is a similar argument to why the electric field of an infinite plane is constant with respect to distance from it.
The spherical harmonics in general are typically derived as part of the solution to the Laplace equation in spherical coordinates. A bit of a semantic point (though perhaps the distinction is important) though, since the Laplace equation's angular dependence is identical to that of the Schrödinger equation for the hydrogen atom.
in normal 2D lithography, you're typically only concerned with exposing area on a relatively flat film. This allows you to essentially 'block' the areas you don't want to expose and flood the areas you do want to expose. So you make your reticle with your pattern on it and you just shine the active wavelength (lets say 400 nm) through it and you get an exposed pattern and the areas not exposed.
in this volume lithography, you still have a relative thin flat film, but the pattern is no longer confined to a 2D surface, but in general is a 3D volume. So the reticle now needs to project a 3D pattern (essentially a hologram) instead of a 2D pattern. This is in general going to be quite difficult, and in some cases physically impossible if we're illuminating with the active wavelength.
eg. imagine a pattern like this where we are exposing from the top
---------------------
++++++++++++
--++----++--------
where --- is unexposed and ++ is exposed. There is basically no way we can get the active light to the 2nd layer without at least partially exposing the first layer.
The way the nanoscribe and similar systems goes about this is to use nonlinear effects. If I shine very intense 800 nm light onto a medium with a special optical property called a third order nonlinearity, I can sometimes get the medium to accept 2 800 nm photons as a substitute for a 400 nm photon (energy conservation is obeyed here since an 800 nm photon has half the energy of a 400 nm photon).
The crux here is that it needs to be very intense 800 nm light, so it needs to be concentrated. It's much harder to get intense light to expose an entire 3d hologram than it is to focus it into a single spot and raster it around.
Of course I'm not saying it will never be possible, but it is a significant effort.
the vertical cuts do not significantly the internal structure of the onion as each individual cut I make does not entirely sever the connection between the thin vertical slices I'm making. This means that I can do a lot of these, and not worry about harming the overall structural integrity. Then I make a single horizontal cut which does harm the overall structural integrity. This is not intrinsic to the horizontal cut itself, but the fact that I have both horizontal and vertical cuts.
If I start with the horizontal cut, again I do not signficantly harm the structural integrity of the onion. However, each subsequent vertical cut I make is now going to individually compromise the integrity of the onion.
With a sufficiently sharp knife, the single horizontal cut at the end does not really pose a significant danger overall.
This all being said I almost never do the horizontal cut out of pure laziness, and instead prefer to just do angled vertical cuts analogous to the video. They're never perfect but fine enough for me...
technique and a sharp knife enable the horizontal cut second to be vastly superior to doing it first.
That being said, most of Ragusea's takes haven't aged all that well, some by his own admission.
The key point here being that it is a serial process where a single spot is rastered over the sample, unlike conventional optical lithography which is an area illuminating parallel process.