32 karma · joined December 4, 2015
While saddened to see the increase in rules complexity since that time (my attention dwindled around 3e), imagine my surprise and joy when I came across Basic Fantasy!
If you’re looking for a nearly zero-cost way to get into a game that “feels” like classic D&D (less focus on tactical combat and more on the role playing aspect, supported by modern d20 rules), I’d highly recommend it.
- It out-of-the-box exports for web;
- Its GDScript has a low barrier to entry;
- Its UI is very well implemented and simple to learn;
- Should you decide to build your game for other platforms (Win/Lin/Mac, you can;
- If you have a budding interest in game development, you’ve already started with a good engine choice, and can pivot to adding graphics/sound, animation, 3D, multiplayer, etc afterward.
Edit: formatting
I’m particularly interested in the proposed GDscript support (to the level that I want to contribute), but I would recommend separating “packet validation” from “everything else”, so that it could live inside a game-server without the necessary performance cost (however minimal) to an external actor.
https://blog.roguetemple.com/what-is-a-traditional-roguelike...
1. Permanent consequences
2. Character centric
3. Procedural content
4. Turn-based
Check out some of the entries from past years, along with their “how roguelike is it?” scoring.