183 karma · joined July 26, 2014
Unity can do far better graphics than KSP has e.g. https://unity3d.com/pages/adam. The fact that there are numerous mods which vastly improve the graphics of KSP is pretty good evidence of this!
Where Unity can be blamed for KSP problems is the constant stutters due to GC - Unity uses an ancient garbage collector. Hopefully that's going to get better soon - apparently there was some licensing problem keeping Unity on an ancient version of Mono, now that MS own Xamarin that's probably not a problem.
"I think these questions at IAC are great, it's good that people get a chance to <self promote thing> at a technical conference"
"Wtf is with these stupid questions at IAC? They should be asking about <fascinating technical detail>"
Of course normally a failure during a test would be something like minor thrust fluctuations - not a complete loss of vehicle and payload!
http://blogs.unity3d.com/2014/07/08/high-performance-physics...
I rather like the urbit way of encoding numbers. I can't remember the exact details but it's something like: There are 256 unique three letter words (all nonsense, but deliberately picked to be possible to pronounce). Each word is mapped to a byte and then a blob of binary data becomes a nonsense word.
So for example "tasfyn-partyv" instead of "1242B24A".
Each screen of the process asks 3 questions and seems to completely freeze up the entire browser tab (latest chrome) for about 30 seconds.
The one I'm most proud of is probably MumbleSharp (https://github.com/martindevans/MumbleSharp) which is a complete implementation of the mumble protocol in C#. It's actually getting fairly close to complete, it can handle all functions except sending voice.
This.
It annoys me to no end when politicians insist that what the GCHQ is doing is legal, which just makes it worse - because it means it's not just a single agency overstepping its bounds and spying on us all, instead it's the entire system which is warped.