426 karma · joined June 26, 2014
I think we are a long way off from even a world government in name, and if and when we first get there it will perhaps be like the wild west in that there is a loose sense of a government presence but much conflict is still settled locally. But if the centralized powers become strong enough, eventually they could effectively end war, with massive economic ramifications as that expense is diverted elsewhere. Obviously there would still be peacekeeping forces, but those would be a massive deescalation compared to the current state of the world.
The danger of this centralization, of course, is that all the eggs are then in one basket. Corruption of that society means corruption of all of humanity. But the cost-benefit of even enslavement under such a government may be worth it on the whole. It doesn't look like it when you're living in a place not ravaged by war, but a world dictator would be better than being in a country being bombed and mined (in both senses of the word) over and over again. And who knows, perhaps we could have a world government some day that is democratic, and our biggest battles will be protests and politics. Call me naive. :)
I think it's an art form in its infancy, and that different arts have different levels of both time spent and depth of understanding gained by taking them in. How much does a painting teach you about the human condition?
On a totally different note - have you listened to Them Crooked Vultures? John Paul Jones, formerly Led Zeppelin, playing distorted console steel is pretty wild.
The Stanley Parable (deconstruction of what it is to play a game. It starts with a third person narration of your character being at work, pushing buttons all day without being quite sure why, and proceeds into multiple endings that deconstruct reality in quite creative ways that sometimes break the fourth wall)
Braid (Mario clone, but you can rewind time and there's a story line that riffs on the old Mario memes but uses them as a metaphor for the atomic bomb)
Dragon Age: Origins (DnD based game with excessively fiddly combat but a fairly massive branching story line, asking the user to make many moral choices, with outcomes ranging from mostly happy to everybody dies)
Portal I and II (notable for their sci-fi dystopian narrator GlaDOS, who is voice acted by an opera singer who plays a computer that has gone insane)
A lot of what computer games do as an art form is fundamentally different than other genres - their chief advantage is interactivity, which is something we haven't known what to do with in art very much prior to this, other than a handful of plays that break the fourth wall.
This interactivity allows for experiments in the concept of community and alternative models of fairness and social status. The reason I still would qualify these as art is that they are exploring these spaces in a non-systematic and intuitive manner rather than an academic one.
This puts MMOs at the top of the medium as an example of what games can do to explore the human condition. They can be life-consuming and addictive, but they explore alternative identities, economies, and social systems in a way and on a scale that no purely intellectual endeavor detached from real economic and political consequences has ever done before. As to what we take from this, I'm not sure other than World of Warcraft has taught me how naive libertarian economics can be given how completely a player was able to take over the entire server economy on one server by just buying low and selling high until his economic advantage was sufficient to control the market.
There is still great music being made, and the really deep stuff has always gotten ignored by most people most of the time. Heck, I majored in music and I don't listen to Bach or Coltrane every day. That stuff is too rich for every occasion.
I'd say that innovation within genres - just people making good songs - is every bit as important as creating new genres. New genres aren't automatically created at a certain rate. They're an event, triggered by major social changes or new cultural influences most of the time. For America to invent a new genre we might need to conquer or be conquered by someone else, or have a new wave of immigration.
Some good artists currently making popular music with depth and interest off the top of my head:
St. Vincent, Dessa, Chris Thile, SquarePusher, BJ Cole, Run the Jewels, Billy Joel (I list him here because rather than just repeating his same hits forever, he went and recently released a classical-style piano album that's quite good, so he's still growing and changing as an artist), Tori Amos (she's been making music a long time but has a new style every decade or so).
I guess I can see where she's coming from, as I don't avoid physical stores when I'm not planning to buy things. Window shopping is fun. But still, I think all that tracking has a dark side that's difficult to convey to the generation that grew up taking it for granted. Are we just old and fear the new and unknown?
The one thing I definitely hate is how bloated the web has gotten. Everything works great on my old computers that I switched over to linux, until I need to just google (duckduckgo) some simple piece of information on a forum. And then I find myself fantasizing about upgrading to an i7 so I can read the same basic text that could be read online when 1ghz processors were a pipe dream.
Edit: and this is with ad blockers and anti-trackers turned on. The whole browser experience is just slower, and I think the act of having to scan and block all that cruft must have an impact. Browsers used to function on Windows XP machines back in the day, right?
Edit2: and then I see this thread on the HN front page https://news.ycombinator.com/item?id=22054715
For me, it really depends on my mood and what I'm working on which type of music is appropriate. Some days it's rap and the flood of words doesn't get in the way even. Other days it has to be instrumental bluegrass or similar.
Anyone who has only been deplatformed and is complaining that the world is becoming authoritarian needs to realize that this has always been the way of the world. Forever. There has never been a time in history when someone could voice an unpopular view or be seen as an unpopular identity and not receive public ridicule, shame, or retribution of some kind, and where companies censored no content whatsoever.
What America, and other nations who value freedom, have is a protection against government interference. Let's keep it that way and accept that people are jerks to each other and not everyone wants to hear what you have to say.
But when the government says you can't talk about a thing, they can make you take it down everywhere. Only this is protected, and this line needs to not be crossed.
I little sympathy for people getting upset at being deplatformed - they can go elsewhere, and their cries of freedom of expression cry wolf to the constitutional issue of those in power doing actual oppression.
It seems that "group-think" is more about agreement than consensus. An insistence on agreement silences opposing views. A search for consensus entertains them all but recognizes the need for a group decision to be reached.
Seriously though, I don't think Asimov was being naive with his choice of laws and then showing how they were then subverted. I'm sure he was aware of things like Godel's proofs and the difficulties involved with fuzzy logic and AI.
Asimov kept his laws simple so they would work in a story, but was likely well-aware that real laws could be made more nuanced and that they inevitably would still fail in the ways he described.
Implementation is going to be very, very hard to get right, if at all possible.
https://en.wikipedia.org/wiki/Persistence_hunting
Edit: it's one of two things I know of that we really excel at besides thinking. The other being accurate throwing, which perhaps explains baseball's enduring appeal:
The advantage of the regularity isn't its human readability, but its ability to macro, no?
What I'd like to see is better tools for reading and editing such a regular syntax. Probably I should just learn emacs, but I'm thinking someone could make a more intuitive structured editor for LISP syntax. No need to mush around blobs of text when everything is nested lists.
Pixie uses the RPython toolchain and is totally its own language, with its own VM and JIT.
Hy appears to be python with lisp syntax.
Both sound fascinating.
It would also go a long way to not have these prices be listed on a catalog page, but only when clicked into an individual person, so it's less of a feeling of comparison shopping.
The psychology of these UI design things matters a lot.
Edit: which is to say, technology can affect morality and there's a good reason for these attitudes to change now.
Also, what you said about Jesus and poverty is spot-on. I really wish more Christians would embrace the truly good and radical parts of Christianity instead of fixating on arcane moral rules.