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liamgm

8 karma · joined January 27, 2026

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liamgm··on Building a Linux GPU Driver for the M4 Mac Mini in One Month
Here microsoft employee doing moonlightning job and competing with MS product while getting hired :

- https://news.ycombinator.com/item?id=43929828 , MS / ex-microsoft employee developing windows 11 like linux distro

- https://github.com/KyleGospo , MS employee developing Bazzite competing with Windows Game Ecosystem / DirectX

liamgm··on Building a Linux GPU Driver for the M4 Mac Mini in One Month
Great job for bringing up new apple's silicon chip , m4 a18 to linux . I hope the project keep alive and maintained , and if you can't mainline it , remmber many other project do out-of-tree version well maintained [1] [2] [3] [4] [5] [6] [7] .

[1]: https://github.com/Rust-for-Linux/linux Rust for Linux

[2]: https://android.googlesource.com/kernel/common/ Android OS linux kernel

[3]: https://github.com/openzfs/zfs OpenZFS kernel module

[4]: https://github.com/awemorris/linux-pc98 Linux pc98 / 32 bit x86

[5]: https://github.com/OpenDingux/linux Linux on retro gaming device

[6]: https://github.com/AsahiLinux/linux Linux on older apple silicon M1/M2/M3 chip

[7]: https://github.com/microsoft/wsl2-linux-kernel Linux on Windows

liamgm··on Ubuntu 26.10 completes transition to Rust-based coreutils
AI agent needs , rust memory safety , wasm , parralel task
liamgm··on Ubuntu 26.10 completes transition to Rust-based coreutils
And in that debian install rust unix coreutils as default
liamgm··on Shopify is moving from React Native back to Swift and Kotlin
Native is fast , no extra layer , the problem is maintaining on every native platform your app available. And AI tooling can handle that efficiently today , not way back then.

The problem with xplat is they add extra layer on top of platform native.

- React native and similar, add extra js runtime engine.

- Flutter and Kotlin MP add extra skia graphics engine.

- Skiptools add extra swift runtime

- Cordova adn similar add extra browser engine

- Etc

liamgm··on RavynOS: Pre-alpha open-source OS based on Darwin, FreeBSD, Apple open-source
It's safe, worked from previously apple owned darwin oss, opendarwin and mklinux, also apple provided mostly of base OS under OSS license/APSL.
liamgm··on RavynOS: Pre-alpha open-source OS based on Darwin, FreeBSD, Apple open-source
Also if you wanna GUI puredarwin exist , based on X11 no macOS GUI subsystem:

- https://sourceforge.net/projects/puredarwin/files/2012/ older

- https://github.com/PureDarwin/PureDarwin/releases/tag/17.4 older just before new Nix

- https://www.puredarwin.org/#get-it newest using X11 and Nix packager

liamgm··on RavynOS: Pre-alpha open-source OS based on Darwin, FreeBSD, Apple open-source
this is when still using FreeBSD/NextBSD kernel, that DE using ObjC and basic framebuffer no x11 / wayland. The current one using Darwin kernel but still CLI only and no graphics subsystem supported yet.
liamgm··on Apple says more ex-employees may have taken confidential data to OpenAI
Nah , OpenAI doing it right , defending its interest and valuable employee with both legal and public from competing company negative oppinion.
liamgm··on Deno Desktop
the option to use system webview , electron don't provided that
liamgm··on Deno Desktop
yes the big win from this is the Node API / NAPI support , if you write node_modules in nodejs , electron , raycast , edgejs you can reuse it .

https://wasmer.io/posts/edgejs-safe-nodejs-using-wasm-sandbo...

"NAPI allows native Node dependencies to target Node without actually depending on a specific version of Node or V8. NAPI abstracted the V8 JS engine away, by providing JS-like APIs for: creating an object, declaring a property, etc.

NAPI is the contract that all modern native Node modules use to interact with Javascript." [1]

1: https://wasmer.io/posts/edgejs-safe-nodejs-using-wasm-sandbo...

liamgm··on BambuStudio has been violating PrusaSlicer AGPL license since their fork
From i read that not "plugin"/module problem but library problem , difference is a lot. It's okay to depend on propietary library but not ok for propietary "plugin"/module.

Apple also doing this for their fork of CrossOver's Wine GPL called Game Porting Toolkit, composed by Wine + propietary D3DMetal DirectX library

liamgm··on BambuStudio has been violating PrusaSlicer AGPL license since their fork
Nah you cannot force proprietary library that consumed by fork of viral licenced app to changed it license.

For example of this case is Apple Game Porting Toolkit which is fork of Crossover version of Wine GPL , Apple modified the code add dependency to their own implementation of DirectX's D3DMetal which is proprietary licensed library. So GPTK is composed with mixed GPL Wine app + propietary D3DMetal.

liamgm··on BambuStudio has been violating PrusaSlicer AGPL license since their fork
it is okay for agpl3 app to consume propietary library , not the opposite that derived code must be same viral license
liamgm··on Linux gaming is faster because Windows APIs are becoming Linux kernel features
Yes , Win32 / DirectX in common HAL for games now , just compile your game for windows/steam , you can run everywhere , minimize the headache of doing native game development , like breaking with X11 / wayland kde / wayland gnome / wayland mutter .

For the OSes runtime side you can depend on SteamOS / Apple's Game Porting Toolkit / Crossover / Proton / DWProton / Wine / and Android's Winlator/Gamehub/Gamenative .

For DirectX compatibility you can depends on Apple's D3DMetal , DXMT , VKD3D , DXVK and WineD3D .

liamgm··on GNU IFUNC is the real culprit behind CVE-2024-3094
xz-tools should scrap and reimplemented the code to the safer one , current one have safety and performance issue.
liamgm··on Clarification on the Notepad++ Trademark Issue
NeXT + Notepad++ or NeXT + iPad + ObjC++ , nice , also Nextpad editor already exist , i found two.
liamgm··on Windows API is Successful Cross-Platform API (2024)
I think not only win32 but win32 + directx API, the most used API for gaming industry. Wine , Proton , Crossover, DXVK, VKD3D, D3DMetal , WineD3D, Apple game porting toolkit , SteamOS , Winlator/Gamehub etc android Wine variant , ReactOS , MinGW from that API
liamgm··on Run Swift on Debian Trixie
thanks , repurpose this guide for installing swift on latest ubuntu 26.04 lts , below the guide :

# Swift deps

sudo apt install build-essential

sudo apt install unzip gnupg2 libc6-dev libcurl4-openssl-dev libgcc-15-dev libpython3-dev libstdc++-15-dev libxml2-dev libncurses-dev libz3-dev pkg-config zlib1g-dev

# swift deps from ubuntu 24.04

# search latest package from pkgs.org web with ubuntu 24.04 updates category

wget http://archive.ubuntu.com/ubuntu/pool/main/libx/libxml2/libx...

wget http://archive.ubuntu.com/ubuntu/pool/main/i/icu/libicu74_74...

sudo dpkg -i libicu74_74.2-1ubuntu3.1_amd64.deb libxml2_2.9.14+dfsg-1.3ubuntu3.7_amd64.deb

wget http://archive.ubuntu.com/ubuntu/pool/main/p/python3.12/libp...

wget http://archive.ubuntu.com/ubuntu/pool/main/p/python3.12/libp...

wget http://archive.ubuntu.com/ubuntu/pool/main/p/python3.12/libp... sudo dpkg -i libpython3.12*

liamgm··on Cal.diy: open-source community edition of cal.com
sadly it's one of the strictly viral license AGPL , i prefer the more permisive one
liamgm··on Cal.diy: open-source community edition of cal.com
This is good , switching from viral license to more corporate friendly licensig
liamgm··on Cal.com is going closed source
Changed the license of the foss version cal.diy to MIT . Grace in disguise , now enterprise user can host cal.diy without worries of viral licensing .
liamgm··on MAUI Is Coming to Linux
avalonia xpf is xplat wpf runtime on top avalonia, paid. avalonia maui is xplat maui runtime on top avalonia, mit for now. avalonia have they own ui called avaloniaUI also xplat, free.
liamgm··on Bazzite Post-Mortem
not undercover, kyle is microsoft employee based on his github bio.

also if you wanna support linux on gaming, just buy hardware that support steamos like steamdeck, steam machine, steam frame, legion go s, rog ally.

liamgm··on Velox: A Port of Tauri to Swift by Miguel de Icaza
Unity engine , the most popular game engine based on mono. Also gnome software like glib , cairo , harfbuzz prolly used as foundation by all OSes, gui toolkit, programming language or browser on the market.