Now, there is some unclear legality around the distribution of plug-ins to a standalone software package. Are you allowed to distribute a GPLv3 plug-in to a proprietary program, like a GPLv3 plugin for Visual Studio? Maybe. Are you allowed to sell a proprietary plug-in for a GPLv3 software, like a paid plug-in to Emacs? Again, maybe.
However, the chances for both go down significantly if the "plug-in" is distributed by the same company as the software itself, and if the plugin is critical to major functionality of that software.
Apple also doing this for their fork of CrossOver's Wine GPL called Game Porting Toolkit, composed by Wine + propietary D3DMetal DirectX library
wine is under the LGPL which allows linking to any non-free libraries as long as those libraries are available in a form that allows relinking to a changed version of the application.
Bambu took existing open-source, AGPL slicer software for free from the rest of the community and then has continually snubbed that open community by not giving back, or only giving back when they can maintain ultimate control to later decide to be less friendly to their users.
Sorry, no, they can build their own slicer from scratch (hah, good luck) or play by the license. Their networking plugin is tightly integrated with the AGPLv3 Bambu Studio. GNU's stance on plugins is fairly straightforward, and this is not at all a borderline case where the plugin interface is limited: https://www.gnu.org/licenses/gpl-faq.en.html#GPLPlugins
For example of this case is Apple Game Porting Toolkit which is fork of Crossover version of Wine GPL , Apple modified the code add dependency to their own implementation of DirectX's D3DMetal which is proprietary licensed library. So GPTK is composed with mixed GPL Wine app + propietary D3DMetal.
The illegality of Bambu Labs' actions results from the dependencies of the binary module on the AGPL app, not the other way around.