https://news.ycombinator.com/item?id=15071418 2017 68 comments
https://news.ycombinator.com/item?id=14962595 2017 6 comments
https://news.ycombinator.com/item?id=10787812 2015 34 comments
2,042 karma · joined January 29, 2015
See: https://linkedin.com/in/lfowles Portfolio: https://partlyatomic.com
Contact: hn@lfowles.org
https://news.ycombinator.com/item?id=15071418 2017 68 comments
https://news.ycombinator.com/item?id=14962595 2017 6 comments
https://news.ycombinator.com/item?id=10787812 2015 34 comments
Had to check and verify that claim. I'm familiar with the brand in general but had no idea!
https://partlyatomic.itch.io/joy-of-hiking?secret=msqgiZefzz...
Edit: Just went back and replayed, forgot about the stamina mechanic. You need to end the hike when the bar is in the green to gain more stamina for the next day (either by hitting E at the "car" or Q)
Various in dev screenshots here: https://imgur.com/a/jrO6iYd
Remote: Yes
Willing to relocate: No
Technologies: Unreal Engine, C++, Python, Linux, Git, Plastic SCM
Résumé/CV: Available on website http://lfowles.org
Email: See website or use hn@lfowles.org
Other Links: http://github.com/lfowles https://linkedin.com/in/lfowles
Looking for game development or tangential with Unreal Engine. I've spent the past three years working with Unreal Engine. I have a short highlight reel on Twitter[0]. Previously spent 5 years writing software for x86 and ARM embedded Linux radio testing equipment. Even if I'm not what you're looking for and you just want to chat about any of my projects, send me an email!
[0]: https://twitter.com/PartlyAtomic/status/1315876939438215168
Only those that make >$1mil lifetime gross.
Heh! In the process of implementing custom movement similar to F-Zero, I'd have to say it's still heavily optimized towards character based games.
Remote: Yes
Willing to relocate: No
Technologies: C++, Python, Unreal Engine 4
Resume: https://www.lfowles.org/files/landonfowles_resume.pdf
Email: hn@lfowles.org
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I'm a software engineer with 8 years experience that has taken the last 3 years to work on game development. I'm interested in both contract and fulltime positions, especially interested in getting back into a team environment :)
So for the best hike in Kansas you want to pretend you're not in Kansas? :P
That image shows 9 generations of the following system:
Symbols:
* Rect(Corner, Dimensions) [black]
* Room(Corner, Dimensions) [green]
* Hall(Corner, Dimensions) [blue]
Rules:
* Rect(Corner, Dimensions) => Room(Corner, Dimensions) if Dimensions matches the size of a predefined room (so I could easily place preconstructed rooms)
* Rect(Corner, Dimensions) => Hall(Corner, Dimensions) if either X or Y dimensions are 100 (1 meter width)
* Rect(Corner, Dimensions) => split at a random distance along either X or Y axis to replace with two Rects()
I'd love to see any examples that are more elegant :) One of the few posts I found was about dungeon generation[0] although I've been assured they're used all over game dev for things other than plants!
[0]: https://www.gamasutra.com/blogs/OsamaAlsalman/20180827/32531...