You added a lot of value to the discussion. thanks.
293 karma · joined February 18, 2022
Are there any good books for actual game development? Not how to make the next generic platformer, but rather how to make sure all your assets, classes and scripts are structured and well organized despite having hundreds or even thousands of files. Or how to create dynamic modules that can be reused for many poarts of the game. When, and when not to build things dynamic vs. simply hardcoding them. I miss all this stuff in every book/tutorial I had so far.