47 karma · joined April 11, 2022
Actors are self defeating because they turn everything into a distributed system.
you could come up with some material that naturaly has those kinds of properties without being wavy. but mathematically its the same thing.
i dont think thats fair to say tbh. clearly language has alot of patterns in it. so it should be possible to come up with a network that finds them. if the loss converges to something reasonable and the amount of training data is greater than what the network is able to memorize, then the only possibility is that the network learned whatever general patterns the data happens to have.
hope that helps lol
1/0 is maybe a bit trickier and leads you to invent projective spaces.
immediate mode rendering and immediate mode gui are unrelated. immediate mode gui libraries generally dont use immediate mode rendering because its realy slow.
immediate mode gui tends to be faster in practice because you just naturally end up with less code. also its very easy to write a retained mode ui ontop of an immediate mode gui library.
bool dither(int time, int value) {
time *= value;
return (value + time ^ value ^ time) < 0;
}
where value is in the range 0 ... (int_max/2)curvature only depends on the shape of the object.
you can also remove that unpredictable branch in the loop if you want.
whatever_t *bisect(whatever_t *offset, size_t length, whatever_t x) {
while(size_t midpoint = length / 2) {
bool side = x < offset[midpoint];
midpoint &= side - 1;
length >>= side;
offset += midpoint;
length -= midpoint;
}
return offset;
}the output of this process is a point cloud which you can then process into a triangle mesh. (google structure from motion).
this OTH is differentiable voxel rendering. so basically optimizing the colors of a bunch of cubes to make it look the pictures. using backpropagation just like you would do it for neural networks.