Direct Voxel Grid Optimization
sunset1995.github.io
sunset1995.github.io
Here's the NeRF paper (2020) https://www.matthewtancik.com/nerf
And the more recent Plenoxels explainer (2022) https://www.youtube.com/watch?v=yptwRRpPEBM
The original NeRF's novelty was the neural-net used to extrapolate the final images, but the newer paper shows that that's not really necessary. My understanding is that the secret-sauce is the 5D 'plenoxel'.
For an excellent review check out Advances in Neural Rendering: https://arxiv.org/abs/2111.05849
But isn't that what photogrammetry does?
For anyone who wants a more technical dive into the photogrammetry pipeline, here's a video I made for a company called Mapware for NVIDIA GTC 21: https://youtu.be/ktDVWzshR4w?t=331
the output of this process is a point cloud which you can then process into a triangle mesh. (google structure from motion).
this OTH is differentiable voxel rendering. so basically optimizing the colors of a bunch of cubes to make it look the pictures. using backpropagation just like you would do it for neural networks.