96 karma · joined July 13, 2015
Source on that?
You said it yourself: "Putting profits ahead of everything else.. because it sacrifices quality and every other good for the sake of short-term profit."
A blanket fear of communism is not productive.
It's a game where you and your friends play as the different officers on a Star-Trek like bridge, like Helmsman, Weapons and of course Captain. Use a large TV as the main screen and use your laptops for your station. It's really fun.
It's of course bullshit.
One is the sheer number of ad breaks in programming. Here in Sweden there's only a few with a good chunk in between.
The second is ads during programs. I mean not even having the courtesy to pause but instead overimpose.
I sort of get it now why USA import shows have the weird breaks though.
Given, I seldom watch TV here anymore, so I might be mistaken.
Besides opt out not really being ok, the processing took a good minute or two. As in the progress meter arbitrarily increased. That must be bullshit right? And after completion, the request to set preferences failed anyway!
Does anyone have an explanation?
getData :: Maybe Data1
getMoreData :: Data1 -> Maybe Data2
Note: the monad is probably not just Maybe if it talks to the outside world but more in 2)List monad
getData :: [Data1]
getMoreData :: Data1 -> [Data2]
Dont' know about continuations.2) There are a few approaches but the most popular are monad transformers, building stacks to combine the effects. For example, to speak with the outside world we need 'IO'. To add failure we might use the Maybe transformer
MaybeT m a
to build type IOMaybe a = MaybeT IO a