Yeah, the PIVIC is pin compatible, and the same size as the original chip, so no overhanging bits. The PCB is as big as the original VIC chip.
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Yeah, the PIVIC is pin compatible, and the same size as the original chip, so no overhanging bits. The PCB is as big as the original VIC chip.
https://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.p...
They all use the GWT html target. I realise that there is now also a TeaVM target. I might try converting JVIC to use TeaVM at some point.
How does it handle being run on a mobile phone? My main focus with JVIC was to try making it as easy as possible to use on mobile devices, although I'll admit that my testing has only been on Android so far. I haven't tried it on iOS yet.
https://www.youtube.com/watch?v=oY_JbTYXVjg
It is at about 1:47 into the video. It is the same machine shown in that LOGiN magazine article. This one appears to only support the 5 1/4 inch floppies, since I think the 3 1/2 inch disks weren't around at the time, so they must have got a newer machine later on.
Ken's title for the video claims it was from 1983, but from my research, I think that a September 1982 date is more likely. The whole thing is an amazing video actually. Well worth watching. Incredible that it actually survived and is now preserved on Youtube.
I bought Ken's book a while back. As Ken has mentioned in reference to that book, his memories of things aren't as clear as they used to be. It's a long time ago. Still a great read though. I enjoyed it.
I have also read "The Sierra Adventure" by Shawn Mills. That's another great book, in fact it has some quotes from various people that I hadn't seen anywhere else. I loved some of the inside story from Doug MacNeill in regards to the original King's Quest project.
I've actually been working on my own book in relation to Sierra, AGI, the AGI games, the tools, the fan-made games... all things AGI I guess. Its probably still a few years away from release though. I keep getting distracted by things like writing the web based AGI interpreter.
This was obviously back in the days before the Internet, and I hadn't yet discovered BBS boards either, so it was just me and my brother trying to work it out.
Since publishing the article, I discovered some fragments of not yet linked compiled AGI interpreter obj files from the slack space on a KQ3 disk that mentions the MWC version number used, which was MWC86 V2.3.8.
I also discovered a directory entry in the slack space of another sector on the same disk that has the name of the executable, MWC.EXE, the size and the timestamp:
MWC.EXE 18420 23-Oct-1985 15:17:32
https://www.google.co.uk/books/edition/Hackers/JwKHDwAAQBAJ?...
There is a photograph in a September 1983 issue of a Japanese magazine called "LOGiN" of one of Sierra On-Line's disk copying machines but the article doesn't mention it by name. I wonder if it is the FormMaster/Form Master machine.
https://archive.org/details/login-september-1983/LOGiN%20-%2...
As an aside, that September 1983 magazine is the earliest clear reference to the development of King's Quest that I could find. It isn't mentioned by name but it is obvious that it is King's Quest that is being referred to.
I have checked other Sierra disks, and so far the SQ2 and KQ3 occurrences are the only ones I know of.
From a quick check, I can't see this particular Space Quest II disk's AGI interpreter uncompiled code mentioned in there yet. Do you agree?
I have noticed that the same thing happened with a King's Quest III disk, in fact it looks like it may have happened around the same time as the Space Quest II occurrence.