Kennedy seems a closer to iOS than Holo was, so I expect this to make cross-platform themeing easier for app makers, but I'm sad to see Matias Duarte's work diluted
23 karma · joined April 3, 2011
Kennedy seems a closer to iOS than Holo was, so I expect this to make cross-platform themeing easier for app makers, but I'm sad to see Matias Duarte's work diluted
Disclaimer: I'm the creator of LampShade.io, an Android app for the Hue that has a similar feature (and many others too)
Low bit rate as in < 30 bits per second (As of when I interned for a major oil services company this past summer)
In my experiences using App Inventor I found it, like Scratch, useful for rapid prototyping of simple apps and games. The problem was that it doesn't produce efficient enough apps for complex games than run well on today's phones.
Apple's profits dependent on Apple's control over component costs, but their dependence on Intel threatens this. It is hard to negotiate prices down when there is no viable alternative supplier.
If Apple can control developers enough to switch to ARM and write efficient code for 'just good enough' ARM-based laptops, then Apple should switch as soon as possible.
x86 will have have lasted 8+ years at Apple, which I think is reasonable when you consider how much Apple products have changed since x86 was adopted.
ARM competes because of a more power efficient architecture; however, this difference is less of an issue if Intel's fab process can get farther ahead of the competition.
In short term(next 4 years) Intel's lead fab lead will likely continue to grow, because Intel switched to Tri-Gate(FinFET) at the 22nm node while TSMC and others will not adopt similar technologies until 16nm node(2014 or later).