235 karma · joined June 12, 2019
it's hard for most people to follow a completely pure functional programming model, but certain concepts like anonymous functions are still very nice and practical
not that I know what other games you've enjoyed
But mastering movement is paramount to having good accuracy
and then there's the teamwork aspect (comms, strats, etc...) aka level 2
and then there's the game sense (counter-stratting, countering opponents bad habits) aka level 3
honestly the wall can be less intimidating if you work on your mechanics (level 1), which is the base of all of this
and if this is a demo, then it should only really require stakeholders.
if the meeting is for product to share their vision or requirements, save the tech talk for later
its very tempting to get into the weeds of things, but this can be "parking lotted" as the kids say
The value is for the label, but the logistics are still shipping the weight of a ton of water