I've seen setups where the router is configured to send the magic WoL packet when it sees an ARP for the IP of a computer it knows is sleeping, but you'd almost certainly know if you had an exotic configuration like that on your network.
785 karma · joined May 13, 2008
I've seen setups where the router is configured to send the magic WoL packet when it sees an ARP for the IP of a computer it knows is sleeping, but you'd almost certainly know if you had an exotic configuration like that on your network.
This makes sense, the Series X has GDDR RAM, and so has substantially worse latency than DDR/LPDDR. SMT can help cover that latency, and the higher GDDR bandwidth mitigates the higher memory bandwidth needed to feed both threads.
But in the specific case of tracking variable length instruction boundaries, that happens in the L1i cache. uOP caches make decode bandwidth less critical, but it is still important enough to optimize.
That is quite nice as a passenger, but also a big part of why they're no longer made, and why most airlines are phasing them out...
Have you found any for sale other than the Microchip dev board?
I stumbled across this recently: https://www.servethehome.com/insane-48-port-2-5gbe-2x-25gbe-... but I haven't been able to find where you can buy one these days.
Sadly my PCB design skills are not quite up to dense BGA escape + 25gig lanes...
No specific knowledge, of course, but I'd imagine it wouldn't trigger a serious threat warning. Military TWRs are highly tuned systems dedicated to the threat environment they're expected to operate in.
I found it mostly worked, and then broke controller input about 3-4 months ago, and then partially fixed it last month.
What controller or stick/throttle are you using?
The book "Inventing Accuracy" covers this in detail. Fascinating historical perspective.
It claims 8k60, but I've only used 4k60 though.
A malicious game on my phone can't ssh to my server if I do normal authentication, but with this IP/WG authentication it can...
While I agree that Nvidia positioned themselves well, they were not looking as far forward as you suggest. As I recall it, they seemed surprised by BrookGPU, though they moved quickly to embrace the model.
And there were earlier proto examples of GPU compute that that were completely overlooked: https://web.archive.org/web/20010607021839/http://freespace.... (scroll down to "Optimising with 3D Rendering Hardware")
not work for you?
This is an amusing claim, given that Microsoft's first use of Rust in the NT kernel is in win32k.sys, which is the in-kernel code that used to live in userspace back when NT was actually a microkernel. So pre-NT4, which was released in 1996.
It is a pain in the ass, but it has been done before.
This is not true. Copyrights (like patents) do not have to be actively defended to remain enforceable.
This is partially true of trademarks, however.
So when SMR got released into the open market, it was exclusively drive managed, and mainly on the low-end, as a cost reduction strategy. With all the performance downsides you'd expect.
It is a real shame that host managed SMR isn't available outside the mega-scale corps. It would be nice to have access to an intelligent storage stack mixing flash and SMR drives without having to go work for one of the big N companies.
There are commands to enable/disable read-write mode, so you can still make changes and do upgrades.
I've had 0 problems with SDcard death after I started using it.
On Sonic fiber internet in San Francisco, I get 1.5ms to the POP. It is only 4.5ms to my VM in Hurricane Electrics Fremont DC.
True for the CPU, but quite unfair to the Wii's ArtX GPU, which was substantially faster and more featureful than the ATI r128 in the PB G3.
The G400 was generally lackluster at 3d performance, so the feature didn't really get used by games.