270 karma · joined May 8, 2011
Your characterization of Damore is equally low effort. The memo is not simply a "relatively straightfoward review of standard Biology and Psychology research". Even if I were to agree that those parts of it were non-controversial, those parts of it are not the point or intention of the memo.
You are completely ignoring the arguments Damore actually makes, that were built on faulty premises and selected studies that validate his worldview. Some of his statements might be non-controversial in isolation, but have been constructed to build a specific narrative about diversity and inclusion. You are also completely ignoring the context in which this memo was distributed, surfaced, and the channels through which it was ultimately publicized.
Damore clearly had an agenda and his own bias against what he perceived as PC-culture at Google. Trying to frame him as some neutral observer of the behavioral psychology of Googlers is ignorant, if not disingenuous.
Well capitalized seed-stage startup building a social streaming platform for virtual meetups (think Twitch combined with Discord/Zoom/Houseparty). Looking for front-end developers with experience building React and React Native apps, and back-end developers with experience working with HTML5 streaming video and WebRTC.
If interested, email me with your resume at mike@vidi.is
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2127317/pdf/928...
I don't care if Trump and pro-Trump supporters or organizations want to post lies on their own feed. But if Facebook is getting PAID for political ADVERTISING, that gives them a moral responsibility to regulate that content. If they want to abdicate that responsibility, then I think the government has an interest in preventing the corruption or the appearance of corruption in our elections, so reasonable restrictions/regulations on political advertising on social networks should be considered.
It is possible that the "smartphone" form factor has become a commodity and the market is overly saturated with products. I think we won't see another consumer electronics explosion until other form factors start to become more ubiquitous (smartwatch, smart AR/VR HMDs, actually smart TVs, smart speakers, smart automobile infotainment, etc.). Specifically, I think smart HMDs are going to be the future once chipset and battery technology are advanced enough to make them sexy.
I see WalmartCoin and Libra as "digital corporate currencies" which will compete with digital FIAT currencies. This already exists to an extent, for example people spend and trade Amazon gift cards because they are fungible and redeemable anywhere. Or people buying Steam wallet funds with their USD. Or people buying pre-loaded Amex gift cards?
Can we just think about Libra et al. as alternatives to fiat currencies? Or as a "digital wallet" / "gift card" you can spend anywhere?
What is the difference between me having a Libra wallet with $100 that I can spend at participating merchants, vs. me having a $100 prepaid Amex giftcard that I can spend at participating merchants? The only real difference is now I can actually transfer "my" money to others.
To be more than a toy / become a daily driver, it would be nice if this worked with existing data sources (sync todo lists with Google, Outlook, etc.).
1) Audiovisual Isolation. With immersive VR you are unable to interact with the real world and often unable to see or here what is going on around you. It always feels creepy to me to put on my VIVE and not be aware that someone has walked into my room or has been knocking on my door.
2) Very poor multitasking. VR experiences demand uninterrupted focus. I'm often not 100% immersed in whatever I'm doing at any given time. I will share my focus with other activities and other external events. I don't like having my focus locked onto a single activity for long spans of time. If I'm gaming, I'll probably alt-tab once in a while to send a chat message. If I'm watching a movie, I'll likewise pause or shift my focus if something demands it. There are very limited blocks of time where I'm willing and able to give a VR experience uninterrupted focus.
3) Inability to physically interact with real world objects. If you don't need to do that, that's fine. But what if you want to take a sip of your drink? Eat a snack? Have a smoke? When you have 0 spatial awareness, that is very difficult to do. Even putting down your controllers and switching to a keyboard is hard to do when you cant see where it is. You could just remove the headset every time you want to do this, but that's very cumbersome. This headset doesn't even have a fliptop so that makes it even more cumbersome.
All in all I'm not sure how much utility fully immersive HMDs have outside of some unique interactive experiences that are short enough to mitigate some of the above problems. Remember that "dumb" HMD displays (like this: http://www.siliconmicrodisplay.com/uploads/9/0/4/6/9046759/_...) have been available since the 90s. They were also billed as the future of entertainment and TV/monitor killers, but adoption never picked up for the reasons above. People don't like giving up all their focus.
That's why mixed reality headsets are more promising to me. If you can insert virtual windows/objects into real world spaces, you can introduce immersion without necessarily sacrificing awareness. Let people jump in and out of virtual reality without having it be an all or nothing compromise.