118 karma · joined January 23, 2025
When I think of what a planet is, I think of a destination. Somewhere that maybe in the far future we could visit one day. I think the definition for a planet should be a body with sufficient gravity that we could reasonably orbit and land on. And we can have as many sub-classifications as we want from nano-planet to Mega-planet.
and is a recommended step for engine modding games like skyrim.
Mudler APEX-I-Quality. then later I tried Byteshape Q3_K_S-3.40bpw
Both made claims that seemed too good to be true, but I couldn't find any traces of lobotomization doing long agent coding loops. with the byteshape quant I am up to 40+ t/s which is a speed that makes agents much more pleasant. On an rtx 3060 12GB and 32GB of system ram, I went from slamming all my available memory to having like 14GB to spare.
I do think this will eventually be a major part of the graphics pipeline, but I hope it will be limited and masked to things like hair, which is almost impossible to get right in real-time rendering.
I downloaded both 6.0 and 7.0 and based on only a light comparison of a few key files, nothing would suggest to me that 7.0 was copied from 6.0, especially for a 41x faster implementation. It is a lot more organized and readable in my armature opinion, and the code is about 1/10th the size.
But I think it would be generally easier to counter in the same way.
Use an llm or heuristics to pose as someone else.
not only do you erase your traces, you add false positives in to the system which reduces the overall effectiveness of these techniques in the future. A bit of poisoning the well.
I hope eventually an easy to use tool, with maybe a small local llm, can make it easy enough to do this, so that any future deanonymization attacks would be too untrustworthy to rely on