52 karma · joined September 30, 2018
Building the AI Assistant for Unity game developers at Coplay.dev
Feature request: Be able to import all my goodreads books, unread as well. Not only 64. Most of the recommendations were already on my shelf.
Its faster and cheaper (in most cases) to leave the history as is and hit the cache.
1. If you're willing to share your Unity MCP project upgrades, I'd love to check it out and perhaps merge into our project. I couldn't find it in your Github.
2. With "Manus for Unity" do you mean an AI tool that does tasks for you in the background? like Codex or Cursor Background Tasks?
2. We've got a couple of companies similar to those you've mentioned using the Coplay product, but they mainly use the Record & Replay feature for liveops pipelines. https://youtu.be/Ia6o4ylI41I
Note: the Unity MCP will remain open source indefinitely.
If you ever want to build this out in Unity, you should try https://www.coplay.dev/ for the AI copilot
Thanks for the game!
People who have become adamant Cline users over a significantly cheaper option have found the ROI of a higher performing AI coding tool far outweighs the inference costs. Even $500/month is negligible if it can 5x (or more) the output of a high-salary engineer.
It's almost like hiring. Would you pay a premium for the very best dev, or would you pay less for an average dev. :)
Is this true? I feel like most complaints I have and hear about is how inaccurate some of the AI results are. I.e. the mistakes it confidently makes when helping you code.