In theory, iOS implements this well by allowing you to unsubscribe with one click. In practice, it's a terrible UX. Just try finding the subscriptions page in Settings and you'll see what I mean.
207 karma · joined December 9, 2014
In theory, iOS implements this well by allowing you to unsubscribe with one click. In practice, it's a terrible UX. Just try finding the subscriptions page in Settings and you'll see what I mean.
I never got a CS degree, but I wish I did. There are times I run into obscure issues where deeper knowledge of the compiler, os, etc would help me understand the problem better, or how to design my code better.
Edit: I just noticed they released the original Myst on 3DS back in 2012.
It would be more interesting to initially see one good guy surrounded by many bad guys. As you focus on the good guy, you are rewarded by producing more good guys and bad guys disappear. Instead of gamifying the experience, show the user that focusing on the good guys creates positive momentum.