756 karma · joined March 14, 2015
I saw that there's a version that compiles to .NET bytecode, so you could conceivably write an XBox game in COBOL.
At least if they're sharing the spec with other manufacturers, we'll possibly get some reasonably priced hardware.
Myself, I'm crossing my fingers for some Raspberry Pi-class machines that'll work with this.
Looks like the "compressed bytecode that runs really fast" part is now a reality. I'm hoping they'll work on making deliverable packages that are convenient for programmers and users.
Anyone know if there is there anything like this in the works?
I wish there was a FAQ with easy answers like "If you write an iOS app with Qt, you can close the source if you pay us a license fee" or something along that line.
IIRC, Xamarin had similar problems, but that went away when they were purchased.
It's based on the old XNA framework. At least one successful commercial game (Fez) was written with it.
I'm still impressed at how he found the syntax error, though.
I mean, the LLVM->JS transpiler makes sense for running stuff in a browser. Lisp as a target was a bit of a puzzle.
Mind you, they come with Windows pre-installed, but the Ubuntu installer will happily reformat the drive before installing itself. And they're all just generic laptop hardware (HID trackpad, Intel graphics), so I doubt that drivers are an issue.
For example, Audacity for Windows doesn't install with MP3 support. You have to download a plugin from Germany before Audacity will read/write MP3. Which I presume is because patents.
Looks like the source is on GitHub. They're just using SourceForge to host the binaries. https://github.com/Alexey-T/CudaText
Note : The demo is pretty slow to initialize
But there's little to prevent you from lying about it, and there are so many iOS platform technologies out there now (native, PhoneGap, React Native, AIR, Xamarin) that there's probably no way for Apple to see what you're doing in an automated way.
1954 - Gog (robots that look like robots and not people in metal suits)
1957 - Desk Set (non-stupid treadment of an early computer)
1970 - Colossus : The Forbin Project (how is this not in there)
1971 - How to Frame a Figg (silly, but it's got a computer hacker)
1975 - Three Days of the Condor
1990 - The KGB, the Computer, and Me (PBS doc about "The Cuckoo's Egg")
I started using Turbo Pascal in college when it was $49. Given that Embarcadero Delphi is competing with a lot of stuff that is free and high-quality, I doubt it's got anywhere to go but down from here.
Does it load up all the files locally and then LRU-discard them only to load them all up again the next time the virus-scanner runs?
Are they actually running them for a long time, and they plan to show off much-improved players in the future?
And my cousin is a sales rep for a drug company, so I have a whole crate of logo-ed sticky notes.