789 karma · joined July 13, 2012
They are strongly encouraged to be attended whenever possible since they provide so much value! (also, they are a lot of fun!)
We’re building a way for unbanked people in sub-Saharan Africa to send money instantly and affordably, saving massive fees and heartache. Top reasons you might be interested in working here:
1. We’re on track to have a huge impact—Wave is already used by half of all adults in Senegal (and we’ve saved them hundreds of millions of dollars) and growing quickly in other countries.
2. It’s still early days—you’ll work on shipping critical new products and features with lots of scope and autonomy.
3. The culture at Wave is special - it's a deeply diverse team united by how excited we are to build awesome stuff for our users. We are direct, honest communicators - but also very curious and collaborative.
We’re hiring for multiple roles:
* Senior Software Engineer (Python, GraphQL, K8s) - https://www.wave.com/en/careers/job/4278511002/
* Site Reliability Engineer (Terraform, GCP, K8s) - https://www.wave.com/en/careers/job/5345783002/
* Database Reliability Engineer (Postgres) - https://www.wave.com/en/careers/job/5345985002/
You can apply for the roles by clicking the links above. If you have any questions, feel free to contact me directly jesper@wave.com
* Rules are free and available on the official website for download.
* Gameplay is much more dynamic with the non active player getting to react to moves made by the active player during their turn. (Much less waiting/doing nothing)
* More near future with current nations represented at places
* Fewer religious overtones
* Bladerunner/Manga aesthetics
* Smaller company, but much more community driven
* Played with fewer figures. A typical full length game will have between 10-20 minis per side.
* Well organised digital competitive play tracking with online leaderboards and tournament organising tools. (This makes tournament matchups much more fair as newbies will be matched against other newbies right away etc)
* Rules are quite a bit more complex than that of 40K. Great for people who like that, but certainly a bit of a learning curve for newbies. (Code One mitigates this, see below)
There’s also a new version coming out called Code One that was just announced for pre-orders and is shipping next month. Seems like a good starting point as it’s a slightly simplified and quicker version that can serve as a jumping off point to the full game.
https://www.youtube.com/watch?v=X4_7A-SGLo8
It helps frame the response a bit more in the context of the question the host asked. (~"is GDPR the panacea?")
Will you be adding additional insight for non-U.S. citizens as well?
* Easier setup - nothing to configure and you can keep using your existing email setup. Using email clients can be very difficult for some people, especially older folks, so I don't want to make their lives harder by forcing them to learn something new.
* Less maintenance/upkeep - not having to worry about storing/sending/retrying means that users have a better UX.
I'd love to easily integrate sending from the custom email, and I may add it in the future for the power users, but I think the cost/benefit of it right now just isn't worth it so I'll keep things Simple©.
Tech stack is Node/Express running on Dokku/Digital Ocean for the API. UI is built using Parcel and hosted on Netlify.
Would love to hear your thoughts and happy to answer any questions you folks may have :-)
Currently trying to get this to work via Craft (https://community.kde.org/Craft) and hoping for the best meanwhile
Small nitpick: IDK if intentional, but it seems that you're not quite sanitizing input. I Added an annotation with <script>console.log("Hello")</script> and it printed to the console as I viewed the video.