Self-isolation is feeding my Warhammer addiction
unherd.com
unherd.com
So anyway, in anticipation of having plenty of spare evenings and weekends in the coming months, I went to the Warhammer shop yesterday, and picked out one of the fantasy races. I bought the "Starter Pack", a 10cm high hero I liked the look of, and the biggest and most expensive monster-heroine-sorceress-something for that race. Plus some paints.
It was probably a life goal of mine, age 14 or so, to be able to afford to do this.
At least now with the virus I'm 100% work from home, which gives me an extra 90 free minutes a day from not commuting.
If the isolation should somehow continue to the winter, I'll also miss out on evening daylight, since I live 4° further north.
Back in the day I built a 6x40w flourescent ramp right above my work desk, 3 phase staggered for effective 150Hz to eliminate the flicker. Worked wonders to get me out of my Murder-Winter-Zombie state during my PhD Up North.
Nowadays there are sooo many good diode ramps available. And fortunately I can take lots of time outside nowadays as well. Still 20/20 vision :)
Total War: Warhammer II is a great game which you can play solo and coop. Same for Borderlands 3, a steampunkish FPS (on sale for 50% on Steam until the 20th).
Also, commander games in groups also defeat the P2W ideal - if one person grows too fast and is too big a threat, everybody else will smash them. I've played games with 11 people before. The nail that sticks high gets the hammer.
Even outside of Commander, most players keep a few "casual" decks around which aren't especially competitive, but are designed to play with interesting ideas. If you ask someone to pull out a casual deck, they'll usually agree.
There's also a format where you pay for packs. You open a pack, grab one card, and then pass it on to the player left of you. Repeat. Sealed deck or something it is called, but sealed deck itself involves too much around RNG.
I had very expensive Type I decks, and could not be bothered with the hypes around Type II because I disliked how I suddenly wasn't allowed to use certain cards. Which sucks if you got them not right away but later in the game (hence the hype to "buy a box" in start).
The most fun for me, with MtG, was trying to build decks, and win with them (or polish them, and then win with them). Unfortunately, we later found out that the competition was skewed: we had to pay 1 guilder (~half an EUR) to enroll, but the guy who ran it always opened the packs and replaced expensive rares with cheap ones something he previously denied doing.
I had a faerie deck back in the days, with only one expensive card: Pendelhaven. It was a quick weenie deck, and I could add some more expensive cards if my opponent had these as well, such as Nevinyrral's Disk.
Close. Sealed is when you get 6 packs yourelf, and construct the best deck you can out of the cards therein. You are thinking of limited, in which everyone gets 3 packs, and takes one card, and passes the rest along, until every person has 45 cards they use to construct a deck.
These are both fun, but as you said, it adds additional RNG to the RNG already present in the gameplay. There are strategies that come with that additional RNG, but there are certainly players who simply find it a turn off. More importantly to me is that it requires buying 3/6 packs per person (~$12/$24) every time to play.
Cube formats are becoming a popular alternative. Instead of opening a set of brand new packs to play, players construct their own card pools and simulate a limited or sealed event from it. This eliminates the need to rebuy new (and potentially already owned) cards, and also allows for players to create interesting card pools that aren't available from packs. But it requires significant upfront investment in terms of planning.
Probably the best format these days for those not interested in the steep costs is Pauper. Its traditional Magic in that you construct your own deck from the pool of all existing cards, but it's unique in that only Common rarity cards are legal. This eliminates a lot of the flashier cards out there, but Magic has been around long enough that there is still lots of creative space in terms of designing unique strategies. There can still be expensive cards, as some are quite old, but because they are all common rarity, really expensive decks tend to cost in the tens of dollars rather than the hundreds.
I bought one deck, and maybe two booster packs, total.
My friend's sister's boyfriend was very wealthy, and would buy several entire boxes of booster packs (like a shop would have on display) when a new expansion came out. In return for helping him open and sort these, he'd give anything he couldn't use or didn't want to my friend and me. This worked OK for a while, as we had fairly similar strength cards.
The one day, the third player in the group bought 8 rare cards from eBay for about £20 (maybe even each?) and was unbeatable. That basically ruined the game for us.
Now you have 6*15 cards, and you need to compose a deck of at least 40 cards out of them. You can add as many basic lands as you want. Play your deck against everybody else's.
This avoids the idea that you can just buy strong cards to win, because you only get what's in the booster packs. And if you take only the strong cards from each booster, there's no guarantee that your deck will actually function as a deck - do you have a good mana curve? Are all of your cards the same colour?
Even once you start drafting to put together a deck instead of just grabbing all the strong or rare cards, you have to figure out which colours the people upstream from you are drafting so that you can try to draft the colours they're passing over, otherwise you'll be competing for the cards they want.
* Rules are free and available on the official website for download.
* Gameplay is much more dynamic with the non active player getting to react to moves made by the active player during their turn. (Much less waiting/doing nothing)
* More near future with current nations represented at places
* Fewer religious overtones
* Bladerunner/Manga aesthetics
* Smaller company, but much more community driven
* Played with fewer figures. A typical full length game will have between 10-20 minis per side.
* Well organised digital competitive play tracking with online leaderboards and tournament organising tools. (This makes tournament matchups much more fair as newbies will be matched against other newbies right away etc)
* Rules are quite a bit more complex than that of 40K. Great for people who like that, but certainly a bit of a learning curve for newbies. (Code One mitigates this, see below)
There’s also a new version coming out called Code One that was just announced for pre-orders and is shipping next month. Seems like a good starting point as it’s a slightly simplified and quicker version that can serve as a jumping off point to the full game.
I have few friends that are into wh40k, but i want to stealthly convert them to infinity :>
I am still drilling spots for few other pieces to make is as modular as possible.
It might be a bit hard to get some of them with all the pandemic going on. At least my paints arrived already.
Which is too bad, because I _loved_ the lore of the game. Some absolutely fascinating writing there.
However as the author says Games Workshop have created an incredibly engrossing setting which pulls you in and enhances all the other aspects of the hobby.
I think I actually played it as a game twice :)
But eventually the intricacies of Infinity rules gets to you. It is a dense DENSE ruleset that requires constant referral to the rulebook.
It is fun. It is a great setting. But I know it wears on some people due to its complexity.
After a week of work where I'm heavy on the brain-stuff, I've decided I want my games dumber than Infinity.
Gaming industry is doing well.
[0] https://invisioncommunity.co.uk/csgo-breaks-a-record-with-ov...
The live stats panel showed around 60k players in around 25k games.
But it is simply amazing to see the amount of work being output by The Gaming Workshop in this Universe.
The amount of audio books and novels and depth of world building is simply mind boggling and here I thought Lord of the Rings/Wheel Of Time was huge.
Didn't like the Inquisitor novels, so I stopped that series. The Horus Heresy got a little bogged down in the second book, so I read a summary online and decided to skip the other 50 books (LITERALLY). But the first book in the Gaunt's Ghost series has me intrigued so far, so we'll see how that goes.
I totally agree: The sheer quantity of lore that Games Workshop produces is truly mind boggling. It's more than Star Wars and Star Trek combined I'd bet. Truly insane.
I normally just check out the author (Dan Abnett) or the particular storyline of the plotl (Emperor/Custodes/Alpha Legion/Mechanicus/Titans) before committing myself to listen to the audiobook as they are very well done.
I haven't touched my paints and brushes for... let me see, since 2011, when I graduated and started working. Nine years. Huh. There was a time, after I got bitten by the warhammer bug that I would apply paint on just about everything that would take it.
Only the other week I was moving some stuff about the house and found some of my GW stuff and a bunch of my 1/72 historical minis.
Here's my little 1/72 Italeri Indian Warrior:
https://i.imgur.com/EPe38S4.jpg
https://i.imgur.com/FMRCP3h.jpg
I think I started by painting some Zulu Warriors in Goblin Green (a GW colour). They made nice Orks. Then I thought I'd paint some Conquistadores for the Empire and perhaps Romans for Elves, Vikings for Dwarfs etc. At some point I felt the historical models (well, _some_ of them) were so pretty they deserved a better fate, so I started painting them in more realistic colours. I still have boxes of the gorgeous 1/72 historical models from Zvezda. See these guys for instance:
Greek Infantry
http://www.plasticsoldierreview.com/Review.aspx?id=335
Or the Samurai infantry:
http://www.plasticsoldierreview.com/Review.aspx?id=448
Or the War Elephants:
http://www.plasticsoldierreview.com/Review.aspx?id=349
Oh god. I am _never_ going to find the time to paint all of those minis... :(
And I sit in my, partial empty, office and have to work - damn :(
The battle game must be a much better product from the business point of view, due to the need to buy a lot more stuff to participate, and I imagine that is why it has continued whilst WFRP has mostly been sidelined.
Update: I see a new edition of WFRP has been published in the last few years. I played the first edition. I don't know what the other editions are like.
Order of the Stick: https://www.giantitp.com/comics/oots0001.html
Keep on the Borderlands: http://thekeepontheborderlands.thecomicseries.com/comics/fir...
Both are SFW.
As I'm new to the hobby, I'm a slow painter, but I can see why people do it.
I did recently test out One Hour Skirmish Wargames and One Hour Wargames, and discovered that I'm a major house-ruler. So where minis are concerned, I've been curious to try out that side of the hobby and see if I'm somehow better suited to kit bashing my own minis, which I would guess might be the equivalent there. Currently I use LO Draw and Inkscape for playing out games.
Oh and I've also been impressed by some of the Ogre minis I've seen...
Anyway, you got me excited. Fun stuff. :-)
I wish I had the patience to paint such tiny figures but whenever I've tried my hands start itching, I even feel itching behind my eyes, in my brain, and I just scream and throw things on the ground.
Part of our concealment of this extremely uncool hobby was the method we used to enter the games workshop stores, which we dubbed "the nonchalant walk". It involved walking "past" the shop entrance, pointedly not looking its way, then making an abrupt ninety-degree turn when we'd reached the shortest distance to it.
It must have looked very odd to anyone who did glimpse it.
The minis are expensive but I collected quite a bit over ebay.
40k Kill Team makes the game much more affordable too.
And my team expects me to work normally (rightfully) so it is not slacking from home anymore then it was in the work.