143 karma · joined May 31, 2021
Premise 2: The physical location of the pagers directly affects the pattern of civilian injuries. Hospitals reported that many of the injured were civilians, including children, women, and non-combatants who were at home, at work, or in public areas. Even pro-Israel outlets, such as the Times of Israel, reported the same distribution of casualties.
Footage from Reuters, Al Jazeera, AP, and local Lebanese reporters shows numerous injured civilians with bandaged hands and faces, including people hurt inside homes, markets, farms, and workplaces, as well as children with hand and facial burns.
Now I would pose the question to you, why is your (likely novice) understanding of explosives and the footage you seen enough to overwrite the opinions of the hospitals and government of Lebanon?
If someone droped a nuke on a city to kill 1 person, does it matter who that person was specifically targeting? Does the distinction if his intended target matter at all? I would think you and I would agree that obviously it doesn't matter at that point, but then I ask, at what point does that distinction matter?
> along with a directional sense of the wounded vs. KIA count of the strike
I am not sure what this means.
To add, you're making it impossible to argue anything against your claim. We're discussing how the pagers hurt civilians and if they were properly targetting combatants. You're saying no matter what, since you know the pager was targetting combatants, the evidence that civilians were hurt must be false. Your logic circular.
There is no credible figure for the number of combatants killed or injured. The Times of Israel reported that 1,500 fighters were injured. Taking these two data points together, a majority of those injured were civilians rather than combatants.
Where are you getting the claim that this was “probably the most precisely targeted large-scale military strike of the last 100 years”? That is a far-reaching assertion, especially given the lack of sources.
You say this is not a value judgment but a descriptive claim, yet the claim does not appear to be backed by facts.
(The 4000 figure) https://en.wikipedia.org/wiki/2024_Lebanon_electronic_device... (The 1500 figure) https://www.timesofisrael.com/a-year-on-some-lebanese-bystan... (General HRW source) https://www.hrw.org/news/2024/09/18/lebanon-exploding-pagers...
My claim is that since Israel could not have possibly known who was in possession of the pagers at the time of the attack, and since the attack occurred regardless of who was nearby—detonating all pagers in civilian-occupied areas—Israel did, in effect, target civilians.
If you attack a military target that is surrounded by civilians, and that attack injures or kills those civilians, then those civilians were also targeted. Do you think all that matters is who the primary target was, and that as long as Israel decides the civilian casualties were “worth it,” the decision is moral?
Parent comment made a low quality joke that lacked substance.
When we view meetings as actual contribution, we're really just valuing people doing effectively nothing. For example, anyone who's job is just to take meetings, and nothing else, is worthless IMO. You need to tangibly create something afterwards. This is a problem with big tech (which the company I work for is one of), it rewards people shuffling papers around, especially senior+ engineers, instead of valuing real work they should be doing.
Senior+ engineers have also deluded themselves into thinking that they shouldn't be coding, and rather their real work is creating endless amount of superfluous documents and creating as many cross team meetings as possible, rather than doing the hard work of creating an actual product.
My favorite pieces that I agree with 100%:
> Reading and understanding IS NOT the same as replicating the content.
This happens to me all the time. It's really important to try and replicate everything that you learn. I would go even further and constantly reaffirm that you still know how to prove facts that you take for granted.
> NEVER. EVER. EVER. Leave a test early.
Every time I find a mistake.
Some pieces that I really disagree with:
> Study very intensely RIGHT before the test.
I don't think this works, at least for me, it doesn’t. I never studied on test day unless the test was in the evening. Even in cases where I had ample time to study, I focused on preparing for my later tests. By the time test day rolls around, you either know the material or you don’t. I don’t think short-term memory is as valuable as the writer is making it out to be. I also worry that the added stress may cause you to confuse yourself when trying to frantically read through your notes or textbooks.
> If things are going badly and you get too tired, in emergency situations, chug an energy drink.
Your health is more important than the tests you take. These energy drinks are terrible for you and your brain, in my opinion. After hours of sitting, drinking such a high concentration of sugar and caffeine is terrible for you. Just go out for a walk, take a shower, and if that doesn't help, go to sleep. Trying to cram in as much knowledge as possible when your brain is fried isn't going to help you all that much.
Developers inevitably write slow, error filled code when dealing with Python and working with the type annotations can be a pain.
Happy there's something to replace PhysX for robotics, and I do really like MuJoCo's API, but really wish we could get some good C/C++ APIs.
Apart from the language, NVIDIA doesn't seem to be great when dealing with software. IsaacSim and IsaacLab have so many bugs, are incredibly slow, and hard to debug. We spend so many hours on my team findings bugs for IsaacSim, it's just a pain. On version 5.0 and still feels like beta software.
Also IsaacSim's relience on USD to hold the scene structure and update prims makes it so hard to program for. USD isn't really performant when trying to generate a large amount of scenes. And the USD interface stops working completly when simulation starts on IsaacLab. I hope Newton goes a different route, and has less of a reliacne on USD. IMO USD should just be used as an interchange format, rather than how you actually represent the scene and properties internally. I much prefer that approach, which Unreal Engine seems to support.
Lastly, my god the names in this field are terrible. USD (Googling becomes a pain sometimes), Newton (Already another engine), Warp (literally the name of the architecture and a way to write Python GPU kernels, wtf).
The only issue is you can't do a clean switch statement that matches on the specific value of a field, but nested switch statements aren't that messy.
In short, automation shifted the amount that needed to be done in certain industries. AI could possibly make shift so large that there won't be enough work for everyone to do.
I wasn't trying to say that people don't work for money fullstop, but rather that money isn't what people are trying to get ultimately. People want things, things that make people happy and alive. They get money in order to acquire those things.
As for benefits, likely for everyone. People don't work just to make money, people make money since they work and produce for society right? Making money was never the end goal, and if we can avoid more work, that should be better for society as a whole.
1) When I learn something, I like daydreaming about it and coming up with a mental model of how it is in my own head. So, having someone else's vision and animations used can screw up my own mental model and make it harder for me to forge connections between concepts.
2) I enjoy rigorous math more. I find it hard to make logical leaps and assume properties about things unless they were previously established as facts. This is why I like analysis a lot, althought I'm not great at it. I think 3B1B is more informal when explaining things, and the lack of rigour confuses me over time. Especially in a longer video.