Are you the guy that made the link cell shading video? If so, I really like your stuff! Any advice on how to get into graphics programming?
I'm actually been a spec contributor to WebGPU, and can vouch for quite a bit of it, I think it's a pretty great API overall, and I think it strikes a nice balance between the apparent-simplicity-hidden-complexity of OpenGL and something like daunting like Direct3D or Vulkan.
A lot of the things I mentioned above don't really come into play for quite some time. You can get quite far with just triangles, vertex shaders, and pixel shaders. So go give it a try, draw some stuff, and then work your way up and down the stack.
From what I've seen (as a non-graphics programmer), the paradigm seems closer to what I'm used to.
Though I'm guessing that limited hardware support will hamper adoption.