16 karma · joined November 18, 2015
The second thing that worries me about doing compsci is the fact that I'll have to dedicate a huge portion of my life to staying in front of a screen. It bothers me a bit but for now it is outweighed by the advantages.
I'd be more than happy to discuss this further with anyone as it's something that's preoccupying me a lot right now as I try to decide what to pursue in my studies.
Another thing that helps me cope with this tech world: hoping to be able to contribute to or work along standards such as those of Calm Computing (https://www.calmtech.com/), or TimeWellSpent (http://timewellspent.io/). Through things like these, and through the pessimistic view I have right now of the tech world, do my best to contribute to it in a beneficial way, more "ethical way." Basically, I'm motivated to work in tech to try to "shift" it a tiny bit, to fight the enemy from inside.
I totally agree with this and love the calm technology principle as well. I'd like to draw attention to the "Time Well Spent" project started by Google's "product philosopher," as I think it's very similar and equally as important. http://timewellspent.io/
But what if, beyond working on the gameplay itslef, it was artistically interesting for someone to play around with the practical necessities of the medium and try to diverge from the norm? Everyone believed in a standard, approachable reading format from left to right until poets and writers started messing around with that (I'm thinking ee cummings and House of Leaves by Mark Z. Danielewski). People tried to defy conventional ways to listen to music or watch movies too.
The DF UI is definitely a pain on the practical side and it's made it difficult for me to really get into the game yet, but from an outside perspective I think it's interesting that way too.
It prevents everything from having the same esthetic and feel. The graphics of DF is also what makes it unique from the rest.