750 karma · joined August 18, 2008
Podcast: http://www.idlethumbs.net
In game, in-world "toy UI" like that is intended to look like the sort of sci-fi UI you see in movies, but also be interactive. The stuff in movies is made by a motion graphics designer with a copy of Adobe After Effects. Replicating that movie like look, with all the animations and visual effects you see on the big screen, but ALSO making it work as a fully user-aware, state-aware computer interface, isn't cheap, either on an artist man-hours standpoint, or from a lines of code standpoint.
I imagine its expense could be reduced if a lot of the stuff up on screen was boiled down to some kind of binary data - a lot of work is put into optimizing performance of engine-native animation files and effects which are played on the characters and environments of a video game world - but usually UI (including fictional in world "toy UI") isn't considered part of the main tool chain or process, so it ends up either being highly special cased by hand, or very highly interpreted (sometimes running interpreted code through middleware which reinterprets the code again) requiring quite a lot of bloat to look and behave in a way that is presentable and on par with the rest of the game. (Usually at this point in the games industry, people build their UIs in flash, and then run them through middleware like Scaleform, which reinterprets their flash based bitmap and vector artwork as polygonal art, and reinterprets their action script into an engine-savvy language... not efficient for the game, but efficient for a former marketing guy who now wants to do game graphic and UI design, I guess.)
(For what its worth, I agree with Carmack's assessment. Making highly authorable and also highly efficient at runtime, "AAA visual quality" game UI is just a hard problem to solve, and it's a problem which few studios deem worth solving because after so many years of the current system, the benefits of a change have almost become an intangible.)
(amending this: after reading up a bit I don't agree with my own original post. It's a very odd thing to do -- I don't ever see anyone on HN post like that -- but he's not a fictional person or anything like that.)
Apple is heavily promoting use of gestures, multiple desktops, and other OS features to promote fast switching and passing of data between running full screen apps. It's different than the pile-of-windows approach of the last few decades but the intent is still to have a ton of user-opened programs running and interacting. I think casual users genuinely prefer full screen apps, even after 20 years of pro users trying to lecture them and slap their wrists over the potential they're ignoring. Lion seems to be trying to give them their full screen, while also teaching a "safe" feeling way to multitasking and present a bunch of apps.
That behavior alone, which for some reason nobody else replicates as a feature of their browser, kept me using FF for years longer than I would have otherwise. The FF address bar is still best in class in my opinion.
I know its a coarse metric, but in the "Twitter should have paid ad-free Pro accounts!" conversations, people always point out that if you look at Twitter's userbase versus its valuation, customers are worth more to Twitter as advertising eyeballs than customers would be willing to pay to become ad-free subscribers.
If that's the case -- if people are actually worth more to the company "for free" -- then the company should take care of those users when they try to leave.
I don't know if that metric actually holds water, even in the Twitter examples where it's frequently used, but the point remains that while customers aren't directly paying money for Google services, they are not without value when it comes to Google functioning. Google isn't offering its services to the public as a public service.
* or, with some granularity and tuning controls, maybe for example just your name and it's presence in photo tags from your friends library, and nothing else, would be included.
Out of curiosity, what led to the bullseyes being spherical instead of cylindrical?
-- PB Winterbottom http://www.youtube.com/watch?v=qMZyAsVlMoU#t=1m10s
Limbo: http://www.youtube.com/watch?v=GCA79zPaQe0#t=30s
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Edit: I got distracted for a bit but here's a moderately quick mockup of some of those ideas:
http://www.meltwizard.com/stuff/factory.png
You could make people "feel" the gyroscopic movement even more by having the UI's movement be slightly delayed from the player movement, like it's following behind on a rubber band (see: first person games which have helmet art, like Metroid Prime on the gamecube). You wouldn't want to make it too crazy since it has to be usable, but adding a little feeling of sway to the surrounding chrome, tied to gyroscope moves, would probably go a long way towards making it feel less mechanical and more fluid.
Sorry for the armchair art direction by the way. If I am accidentally coming across as an asshole, please know that it is not intentional! I like the concept for the game AND for the visual direction and it made me interested enough to crack open Photoshop and start playing around. I don't know if my ideas are particularly noteworthy or if they actually manage to improve anything, but it's what came to mind when looking at the game. Hopefully no offense is taken!
Apple is a weird company because for all the eyebrows they raise with talk of closed systems and hubris and whatever else, they primarily make their way in the world by selling goods to consumers for money. The infrastructure enabling that is a crazy thing, but the heart of it is pretty old fashioned.
I also like that it harkens back to the aesthetics of earlier net culture publications (well, to Wired). Seeing text overlaid with bright big blocky backgrounds on top of photos with huge comedy swaths of pixel coloring everywhere brings me back in a very positive way.
You need brilliant people if you want to fan the flames of emotional need in your customers, pursue deliberate brand segmentation and diversification and other stuff like that which takes traditional commodity goods and mutates them into the Swiffer Max Wipes Mop Pack EX Refills or whatever but culturally soap on its own sells itself at this point.
Good start though, I've been enjoying browsing HN on it since seeing the news go up.