See also the "x = x + x three times", for which the result is not random but the result for the same thing... Two times instead of three (so result/2). That heavily smells like it has read sites that had nearly the same code on them.
194 karma · joined November 14, 2020
See also the "x = x + x three times", for which the result is not random but the result for the same thing... Two times instead of three (so result/2). That heavily smells like it has read sites that had nearly the same code on them.
Never thought of using "by definition, all numbers can be divided by a prime" tu merge the two cases. It's not that shorter, but is IMHO quite elegant, I'll remember it. Thanks for correcting me.
For instance, 2 * 3 * 5 * 7 * 11 * 13 + 1 = 30031 = 59 * 509.
Well, even with those small numbers, it's wrong. The first "2" after the dot should not be there. The result it gives is 16/7, not 20/7.
If anything, they are usually at the other end of the spectrum, in that most local releases don't even include japanese subtitles (To be frank, I'm quite surprised this is even legal, considering the impact on deaf people)
So more than for artistic reasons, I think it's more often in order to lower the number of quality key frames required, so budget reasons.
I also can think of several shows that achieved significant fanbase in contexts where keeping an eye off the subtitles can be hard, while still being appreciated for their visuals: Tatami Galaxy, Monogatari Series...
I have bought games from GOG, just not multiplayer ones (or ones that don't have DRMs anyway such as Factorio)
I also don't play much AAA games. But I'll have a hard time convincing anyone when the game they want isn't there. Not that it is GOG's fault but stil...
At least in Paris itself, only a third of homes have cars, and in this third, not everyone is going to bring its children to school using it.
The metro can be unsafe at night, but usually not at times where children commute.
But using Mosh means having a server, seting it up and so on. Yeah, Mosh+IRC is better from a FOSS perspective. But it comes with usability drawbacks too.
- Are players that bought the game on GOG able to play with those that bought it on steam/Uplay/other when lobbies are involved
- Are there DRMs for online play that have lobbies ? If so, how are they handled ?
Also, their list is sadly quite limited it seems, for the games many play. No GTA V, no God of War, no Red Dead Redemption, no Call of Duty, no battlefield V, which seem to be some of most selling games of past years.
I know it's not their fault but because of it, it won't fit a huge chunk of the users' needs.
- Disable online features on the account
- Fill a complain to authorities if illegal in the user's country (in France, sending death threats online is totally illegal)
But not "Delete the account with its paid content". IMHO, the community part and game library part should not be strong-linked in such a way. If only for false positives.
For those that would (most understandably) not get the reference in those names, there is a novel saga called "To Aru Majutsu no Index"/"a certain magical index", which the name references (to aru == "a certain"), and Misaka/Kuroko are characters from it.
By the way, is Yutani a reference to something ?
When a non-trivially-copyable object is passed by value to a function, you need to ensure that through the lifetime of the copy, it's address will never change because the constructor may have stored address of some of the field (for instance, a pointer to a field). The way this is handled at list in the SystemV x84_64 ABI is that the object is created on the caller's stack, and a pointer to it is stored in a register, so just like if it was passed as a pointer.
I have seen several cases where a header would have an "ifdef c++" clause with copy constructors and destructors in them ("It does not add field so it should be OK, right ?"), which make the object non trivially-copyable, leading to clashing calling convention between C and C++ codes. I am curious about if this may be the issue he encountered.
Note that even between two versions of the same library, you can get different results.
One of the big advantage of the current layout is that, except for some rare cases such as "ë", special characters are the primary letter of the key instead of numbers like in QWERTY. Even ê, which need composition with ^, has the advantage to have both symbols on the same hand so there are not much coordination issues.
The only current common daily-life cases where I need complex coordination that I can think of are: - End of sentence+uppercase for the new one: not a big issue as the end of a sentence usually is a natural point to slow a bit as the next one will have another mental context. - Acronyms, names: An issue, but I usually don't right three of them per line. - Special characters uppercase. I agree with the author on those, but on the other hand, many simply do not write them and for a long time, most people were even told it was a mistake to put accents on uppercase even when hand-writing. So this one is only a big issue with those that are quite pedantic about using special characters on uppercase. - Programming: This one is a non-issue as the bottleneck is not my typing speed so I can take my time. - numbers: I choose laptops with numpads
On the other hand, accents are everywhere and can pop up in the middle of a word: "Loïc, tu pourrais aller chercher du pain à la boulangerie où on a mangé hier ?". To write this, I currently have 3 hard sequences, 2 if we count Loïc as a single one. With a keyboards where all accents are special cases, that becomes 5 or 4. If the "?" had been a "." and we count Loïc as one, it would be 3, so in both cases, AZERTY, to me, seem easier to use.
I am not saying this layout is a bad idea and should not be standardized, but at least personally, I would have a hard time with it.