284 karma · joined September 29, 2016
“These AI tools are so powerful they can steal your ideas with nothing but a sentence”
I know that’s not exactly what OP is saying but the pretentiousness of the “we knew better” got to me a little bit. I think it’s a cool and unique analogy but I’m not as pessimistic.
Ideas have become so cheap to try/experiment with, more people are able to try 10x more or whatever, and that may keep increasing, I think there are way less hunters than hunted
it seems you and others took my words a bit more literally than I intended for them to come across. it's not like I'm just one-shotting all my ideas directly into existence, I still need to understand how to use the tool to do it. it's just a different tool. one that's allowing me to build way more than I ever have, while having a ton of fun doing it.
and sure, your analogy seems reasonable if I was simply buying the code w/ my tokens. that wouldn't be fun or fulfilling at all - it's more like there is some new "cooking" tool that immediately spawns 90% of the ingredients pre-cut & prepped (maybe the other 10% isn't exactly what I asked for but I can improvise with it) and gives me a decent recipe based on the idea of what I wanted to cook in the first place that fills in (and gives me a starting point to learn about) the gaps that I didn't even realize I was missing. I see it more as: "All this time I thought I loved chopping onions and setting up the grill, but actually I just loved cooking".
you weren't wrong about the mcdonalds though. I do love mcdonalds
Biggest downside was it's inability to see (literally), getting lists of interact-able game objects, NPCs, etc was fine when it decided to do something that didn't require any real-time input. Sailing, or anything that required it to react to what's on screen was pretty much impossible without more tooling to manage the reacting part for it (e.g. tool to navigate automatically to some location).
I have a /review-sessions command & a "parse-sessions" skill that tells Claude how to parse the session logs from ~/.claude/projects/, then it classifies the issues and proposes new skills, changes to CLAUDE.md, etc. based on what common issues it saw.
I've tried something similar to DISCOVERIES.md (a structured "knowledge base" of assumptions that were proven wrong, things that were tried, etc.) but haven't had luck keeping this from getting filled with obvious things (that the code itself describes) or slightly-incorrect things, or just too large in general.
Anyways, never heard of oiiotool before! Super cool
Or maybe pay that’s proportional to the value we provide
Because it's a tractable problem that these devs can solve - and just because they're working on this doesn't meant they (or others) aren't also working on the other things.
> It doesn't matter that you can cryptographically verify that a package came from a given commit if ...
Sure, but just because it doesn't solve every single problem doesn't mean it's not worthwhile