On the surface this does not sound as satisfying, because it more resembles shopping than coding. But once Claude Code is finally tuned to do its job perfectly, you will essentially be using that infinite app store. You're actually using it right now, every time you use Claude Code — just an imperfect version of it.
If you enjoy using AI because it allows you to "will anything into existence", it's because the process is currently imperfect. Using Claude Code is closer to shopping than coding, but because the process is obfuscated, it feels like you're the one making the products in the shopping catalogue every time you place an order.
When I walk down a street, I get 10 people stopping me to ask "Where did you get that?". When I tell them I made it, their heads explode. I know which side of that interaction is more satisfying.
We also go all-out for Halloween, and at the big Halloween festival there is literally a line down the street of people waiting to take photos with us. We created something amazing.
People aren't going to line up for slop.
The satisfaction comes from actually doing a thing that improves your own skill, instead of having a thing done for you.
Richard Branson realized that a company starts to behave differently when it reaches more than stuff of 135 people that coincides with average number of people you can consider as personally known to you.
Context switching is a bitch. You cannot do it for a long time. Abundance brought by AI will somehow consolidate as people cannot digest everything created by it.
There are more than 45,000 models avail at HF (if I remember it right). Choose wisely :)
These are just thought starters, but something like this could significantly raise the ceiling on what one person is able to consume in a 24 hour period.
Adults tend to forget that they gained their powers of reasoning by exercising them.
Getting a summary, the way you described it, will be minus the effort required to think about it. This is great for information that you are already informed.
This is related to the illusion of explanatory depth. Most of us “know” how something works, until we have to actually explain it. Like drawing a bi-cycle, or explaining how a flush works.
People in general are not aware of how their brain works, and how much mental exercise they used get with the way the world is set up.
I suppose we can set up brain gyms, where people can practice using mental skills so that they don’t atrophy?
They may be innate, but that doesn't mean they are related or that one is a good substitute for the other.
So we would still build stuff, but it would not be out of necessity.
the LLM equivalent would be to prompt "give me an app", without specifying what that app does and then repeating that until you get the app you are looking for, each time, checking by hand if the app does what you want.
Typing is just choosing from the latent space something special, too. Could just be random words, or, even fewer, random grammatically correct sentences.
You really believe that? What has lead you to the conclusion that LLMs will ever be capable of that?
For example, if a carpenter was given a perfect hammer, or a painter a perfect paintbrush, would they find their craft any less enjoyable? AI, on the other hand, falls into a different category of tools (if we can call them tools at all) since they would no longer be enjoyable as tools of creation once they reached their "perfect" state.
It's just one step along the path of AI adoption to execute on an idea and see in near real-time the idea you had baked in your head come alive in front of you. Most of us get to this point and become the biggest evangelists of the tech. I see no reason you should feel guilty for the excitement you're feeling right now, and you should enjoy the journey. You're definitely paying for it in tokens, that's for sure.
However, there will come a point at which you will have successfully willed into existence a novel thing that you always wanted, and there it is, exactly as you dreamed, but by then, you'll be left with a weird empty feeling you won't really have the words for. Maybe it's a feeling of not earning the thing you built, or maybe it's just, your idea is finished and now you have to think of another idea. Certainly, this was your idea though, and it proves you were right, or at least on to something, and it is valuable, to you.
Yet, you didn't go on the journey to get there. You didn't bump up against limitations of the programming language or system and think about workarounds while you were showering or commuting to the office. You basically bought the finished product from the dynamic template marketplace of Anthropic (or whereever), and that's cool that it does what you need. It just isn't really programming, or being a software engineer in the traditional sense.
What used to be something you could potentially leave your day job for to go create a startup with a cofounder over, or maybe sell off to a buyer, or just open source and share with the world, isn't going to have the same meaning. It's a black box of code that you'll need a coding agent to continue working on, keeping that money flowing to Anthropic or whereever.
Anyway, I think the Slot Machine question is where a lot of early adopters are now at in this journey, and once more of us are there, then we can start asking the hard questions. Right now too many of us are where you're at, and it's impossible to know where things will end up in a year or so.
It's very weird because judging from this comment, and some other comment you wrote asking whether the other person believed creation requires hard work (which wasn't at all what they said), makes it seem as if you aren't reading the comments you're replying to.
(If the goal was to learn, then that's a different question. Learning generally requires putting the effort in. But I don't think that learning the lower-level details is actually the goal in a lot of cases, merely a means to an end)
I read it like... say, asking a genie to produce stuff for you out of thin air. "Make the most beautiful gem for me!". Then, "a marvelous painting that will impress my beloved!", "a meal worthy of a king!", etc.
After the novelty wears off, those are empty achievements. They are not yours, you haven't chipped a single facet of the gem, nor found it yourself, nor lifted a paintbrush or understood how paint flows. It's not about struggling (or not just that), it's about doing [1].
You haven't earned the things you didn't do. You don't think you're cooking when you order a ready meal. Same here.
And yet there's not a single bit of condemnation in the comment we're discussing. Just understanding, "this is a phase we all go through, but look...".
---
[1] I hate that we must add disclaimers now, but I promise this is me, a human, and not an LLM'ism, "it's not X. It's Y."
(To project the argument to absurdity, it would be like saying you didn't bake a cake because you didn't grind the flour. And this isn't a new phenomenon: every time something is made easier and more accessible there are people claiming 'well you didn't _really_ do it unless you did it the old fashioned way', which lasts maybe a generation until the new way is just how you do it.)
But those are my words, not the original commenter's. This is what the original said:
> Yet, you didn't go on the journey to get there.
This is the comment to which the reply was "you're overreacting". Yet there was no judgment, only understanding:
> I think the Slot Machine question is where a lot of early adopters are now at in this journey, and once more of us are there, then we can start asking the hard questions. Right now too many of us are where you're at, and it's impossible to know where things will end up in a year or so.
It's really, really hard to make the claim that it's judgmental and not understanding. "Too many of us", "we can start asking the hard questions", all of that points to a shared understanding of the situation.
> You have the thing now, if all you wanted was the thing, not the lessons you learned along the way, then job done.
Fair enough, but if you only wanted "the thing", then you're a consumer, not an author/creator/builder of the thing. It's the difference between buying (or commissioning) a painting or painting it yourself. If you just "want the thing" (the painting) commission it. But you're not a painter, you're a buyer of paintings.
> To project the argument to absurdity, it would be like saying you didn't bake a cake because you didn't grind the flour.
No, it would be like selecting a cake from an online store, selecting frosting, fillings, etc, and then upon having it delivered to you, claiming you baked it.
(and yeah, the consumer vs creator set of values seems to be a large part of the divide in the attitude to AI. But you must understand that a lot people got into creation because they wanted the thing, not because they wanted to be making the thing)
Sort of. "Understanding" in the sense I mean it has an empathetic inflection.
Anyway, I have nothing to gain by defending someone else's statement, so I'll let it rest. They can defend themselves if they feel like it.
> (and yeah, the consumer vs creator set of values seems to be a large part of the divide in the attitude to AI. But you must understand that a lot people got into creation because they wanted the thing, not because they wanted to be making the thing)
This is way more interesting to discuss and yes, I agree a lot of the divide happens there. In particular, I don't think you can be a programmer if you mostly prompt an AI. You're something else, but not a programmer. Does it matter? I don't know. "Programming" as an occupation doesn't have a fundamental right to exist; maybe it'll go the way of the Dodo. I care more about things like AI in art and human communication, in that case I do have a strong stance: the journey is as important as "the thing".
In general I think there's a drive in modern society (not all of it, but powerful parts of it) that wants to turn us into consumers of things. I'm pushing back against that.
I want computers to do work for me. Any barrier between me and the result I want is an annoyance.
You do not like and have never liked programming. You wanted to be a manager. They are completely different things.
it seems you and others took my words a bit more literally than I intended for them to come across. it's not like I'm just one-shotting all my ideas directly into existence, I still need to understand how to use the tool to do it. it's just a different tool. one that's allowing me to build way more than I ever have, while having a ton of fun doing it.
and sure, your analogy seems reasonable if I was simply buying the code w/ my tokens. that wouldn't be fun or fulfilling at all - it's more like there is some new "cooking" tool that immediately spawns 90% of the ingredients pre-cut & prepped (maybe the other 10% isn't exactly what I asked for but I can improvise with it) and gives me a decent recipe based on the idea of what I wanted to cook in the first place that fills in (and gives me a starting point to learn about) the gaps that I didn't even realize I was missing. I see it more as: "All this time I thought I loved chopping onions and setting up the grill, but actually I just loved cooking".
you weren't wrong about the mcdonalds though. I do love mcdonalds
They love the craft, for all they care they could be working in a black box in a void as long as it fed them interesting problems to solve.
They don't see any actual benifit in the AI increasing the velocity of how fast they build useful things. That was never of value to them, all they see is the problems becoming more boring to solve.
I believe AI will do something similar for programming. The level of complexity in modern apps is high and requires the use of many technologies that most of us cannot remotely claim to be expert in. Getting an idea and getting a prototype will definitely be easier. Production Code is another beast. Dealing with legacy systems etc will still require experts at least for the near future IMHO.
Developers will always disagree on the best tool for X ... but we should all fear the Luddites who refuse to even try new tools, like AI. That personality type doesn't at all mesh with my idea of a "good programmer".
I am sure that you're objectively wrong if that is what you're saying.
But the IDE he was hawking wasn't Eclipse. I think it was Sun Studio.
All the excellent developers around me are _not_ using AI except for very small, contained tasks.
in my world they are called product managers or product owners (scrum) but they are not programmers. prompting an LLM is producing a product but it is not programming.
i refuse to use AI because i want to remain a programmer, and not become a manager.
Ai is tool, that lets us do what we want to do.
I also remember trying to create my first iOS app in Xcode and thinking «this is simply beyond me». Wouldn’t say app coding is trivial with ai, but its at least feasible now.
The bad part that none of us have a competitive edge anymore, and are close to unemployable. We can’t all be self taught founders who starts our own businesses. It’s going to get weird.
You could just as easily make claims about carpentry or cooking because you discovered Ikea or microwave meals. They serve a purpose and technically satisfy the needs of anyone, yet they aren't a good enough solution for anything important. That's where we're at with this tech.
Nobody is selling this off a shelf. The market for "Eloquence-compatible formant synthesizer with a citation-backed parameter space" is approximately me.
I could not have built this without AI coding tools, and I've been a professional developer for 15+ years. I wrote the specs, I chose the architecture, I read the papers, I know what the output needs to sound like. The sheer surface area of translating hundreds of papers worth of acoustic phonetics into a working runtime would have taken me years solo. With Claude Code it's taken months, and I'm still the one catching when it misinterprets a Klatt coefficient or botches a formant transition rule, because you have to actually know the domain to do that.
Reducing what you do not understand to "Ikea or microwave meals?" Because you don't like it? or aren't familiar with it? Is saying a thing about you. Not about people who know how to use the tools.
I'm saying there's a ton of nuance and human feedback necessary to build the software most developers work on for a living. It's built to requirements that evolve with the business. Businesses ultimately serve people with opinions and preferences. Businesses need to pass audits. Specs can change quarterly. Clients and their contracts come and go. It's exactly like building/maintaining custom furniture for a bespoke house, or consistently cooking a signature recipe at any scale and considering any necessary accommodations. If it wasn't true, the business wouldn't be viable regardless if AI is used or not. I'm talking about systems and services, not products.
You are building a product for a narrow use case requiring DSP. Modeling was always the point. I don't doubt AI helped, but we're not talking about the same thing.
If you were building something for an enterprise client, nobody would give a shit how you got it done as long as you have a demo by monday and it ships next month. No excuses and no gotchas. Any incident risks breaking the SLA and losing the contract. If the client calls a meeting at the last minute to make changes, you're probably working on the weekend. People don't like using AI for stuff like that. Efficiency is not the priority. People don't want cutting edge or novel. They want reliability and competence. Their livelihood depends on knowing exactly how it works and how it can be extended and maintained. They want to stay at least one step ahead of what the client asks for next. People want to test the hell out of it and nobody wants to get fired for not noticing what is obvious to other stakeholders who don't share their tunnel vision. Clients don't have much tolerance for delays or bugs. This is why AI has mixed or negative results for all but personal projects or startups.
For now, at least.
This is exactly the sort of mentality that makes me hate this technology
You finally feel good at programming despite admitting that you aren't actually doing it
Please explain why anyone should take this seriously?
I agree with gp that the speed in which I am able to execute my vision is exhilarating. It is making me love programming again. My side projects, which have been hanging on the wall for years, are actually getting done. And quickly!
The actual act of keying in code is drudgery for me. I've written so much code in so many languages that it is hard not to hate them all. Why the fuck is it a hash in ruby but a dict in python? How the hell do I get the current unixtime in this language again?!? Why the fuck do I need to learn yet another stupid vocabulary for what is essentially databinding? Who cares, let the AI handle it
I wanted a stackable desk tray shelf thing for my desk in literally any size for my clutter. Too lazy to go shopping for one, and couldn't find one on any of the maker sites, so I had claude write me an openSCAD file over lunch break then we iterated on it after-hours. By end of work next day I had three of them sitting on my desk after about 3 hours of back-and-forth the night before (along with about half a dozen tiny prototypes), and thats including the 2hr print time for each shelf.
I want a music metadata tool that is essentially TheGodfather but brought into the modern day and incorporates workflows I wish I had for my DJing and music production. And not some stupid web app, a proper desktop app with a proper windowing toolkit. I'd estimate it would take me 12-18 months to get to a beta the old way, to the exclusion of most of my other hobbies and projects, instead first Gemini then Claude and I managed to get a pretty nice alpha out in a few months over the summer while I was unemployed. There's still a lot left I want to add but it already replaced several apps in my music intake workflow. I've had a number of successful DJ gigs making use of the music that I run through this app. Funny enough the skills I learned on that project landed me a pretty great gig that lets me do essentially the same thing, at the same pace, for more pay than I've ever made in my SWE career to-date.
A bunch of features for my website, a hand-coded Rails app I wrote a few years ago, went from my TODO pile to deployment in just a couple of hours. Not to mention it handled upgrading Ruby and Rails and ported the whole deployment to docker in an afternoon, which made it easy to migrate to a $3 VPS fronted by cloudflare.
I have a ton of ideas for games and multimedia type apps that I would never be able to work on at an acceptable pace and also earn the living that lets me afford these tools in the first place. Most of those ideas are unlike any game I've ever seen or played. I'm not yet ready to start on these yet but when/if I do I expect development to proceed at a comfortably brisk pace. The possibilities for Claude + Unreal + the years and years of free assets I've collected from Epic's Unreal store are exciting! And I haven't even gotten into having AI generate game assets.
So idunno, does that count?
You didn't really describe it very much, so it's hard to say what it actually does. I'm interested in evaluating the quality of vibecoded projects people actually use.
Careful with the term 'vibe coded', that does not characterize how I work.
I'm just getting tired of hearing claims of incredible software being built with LLM-based tools, but when I ask to see them, I get nothing.
Your claim of 12-18 months for a windowed music metadata app seem weird. That seems like about a week with Dear ImGui and some file format reading libraries to me. Am I missing something?
without manual review and guidance. Coasting along purely on vibes. Hence the name. Agentic development is the middle ground where you're actively reviewing and architecting.
Dear Imgui isn't a 'proper' windowing toolkit. It's immediate-mode, it doesn't use OS affordances. Its not WinForms or GTK or QT (though to be fair QT isn't quite native but its by far the closest)
I never made any claims of 'incredible software'. I am building things that I need and want. I will give them to the world if I so choose and if they are good enough. And its not there yet.
And considering that I have almost zero domain knowledge in the area of DSP or audio analysis, that I'd only have a couple hours a day to work on it at best (energy, motivation, and other factors notwithstanding), and the amount of learning it would take to get to the point where something like that would be "about a week" is where most of that 12-18 months goes. And yes the metadata and GUI parts are easy, but the code that generates the metadata that is good enough to perform with? Across every possible container/meta/audio format? That produces quality results on both beatport downloads and 96khz vinyl rips? I'm trying to build something to consolidate my original music library (hundreds of thousands of files) with divergent sublibraries on multiple (proprietary) DJ platforms. Basically cleaning up after 20 years of fucking around without a plan. That's hard.
This doesn't concern you for something you're presenting as a portfolio piece?
No. Programming is a specific act (writing code), and that act is also a means to an end. But getting to the goal does not mean you did programming. Saying "I'm good at programming" when you are just using LLMs to generate code for you is like saying "I'm good at driving" when you only ever take an Uber and don't ever drive yourself. It's complete nonsense. If you aren't programming (as the OP clearly said he isn't), then you can't be good at programming because you aren't doing it.
But that's not programming because its a natural-language conversation?
Correct. Programming is writing code. You are not writing code, therefore you are not programming. I don't understand what's so complicated about this.
These are well defined roles that existed well before AI. You don't get to redefine them just because you feel like you should get to be part of some imaginary "programmers' club" without doing the actual thing that defines the "programmer" role.
You could argue that I'm playing the manager, sure. I guess people who write software with nocode or visual data flow tools aren't programming in some form either? They aren't 'visual programming'? What about if I draw buttons and text boxes on a form in Visual Basic? I haven't hooked up the events yet, but that isn't programming?
Would you say that I am not programming if I make a synthesizer in Reaktor or Max? What about using blueprints in Unreal? Are those not programming?
This assertion that programming requires writing code is incorrect. I suspect the distinction cuts a little too close to home, which is why we are arguing semantics here.
Same as if you use an image diffusion model. You can describe very clearly what you want, and iterate carefully until you get a picture that looks good. But nobody would say that they “drew a nice picture”, since they haven’t done any drawing.
(except maybe the mega-power-users who use the tool and have a warped view of their accomplishment)
aka programmed.
I don't disagree with your main thesis that an automated knitting machine can out produce hand-knit goods but I do think you're under appreciating that there still is a market for the non-automated goods. Even if they can't compete for the majority of the market markets are weird and non-uniform so those skills do still feed into a market.
These are the downsides, but there are also upsides like in human languages: “wow I can express this complex idea with just these three words? I never though about that!”. Try a new programming paradigm and that opens your mind and changes your way of programming in _any_ language forever.
I believe gp and others just like food instead of cooking. Which is fine, but if that's the case, why go around telling everyone you're a cook?
As far as I can tell, my implicit argument doesn't really rest on some kind fallacious threshold on really doing the thing, or not, right? I never said anything about "cheating." I'm just asking why we got a lot chefs who don't wanna cook.
Like would yall be happy if we maybe just come up with a different word? Why do you need to be an AI user and also "programmer"? What about: "no I don't like coding, but I do love generating apps.."?
Like following the (presumed) logic here we should say that all visual artists are just wannabe photographers. Or we'd might discover an abandoned house in the woods and then feel legitimized to say we built it, because really, the end product is the same right?
AI guys, I implore you, the world is literally yours. Mountains will be moved for your cause. You are the winner, the hegemonic force for the forseeable future. Why can't yall just be happy being what you are? Why cling to titles from an obsolete world? Where you really want to be "programmer" and "artist"? These things have nothing for you, if you believe in this radically different future so much, why even be concerned as being the same kinds of things as us dumb luddites?
I think you should just use your agential blahblah to start a one-person B2B SaaS, make a lot of money, and move on. At no point will it matter what you called yourself!
But "I love programming now that I don't do any programming" is an utterly nonsensical statement. Please stop and reflect over what you said for a moment.
Programming is willing the machine to do something... Writing code is just that writing code, yes sometimes you write code to make the machine do something and other times you write code just to write code ( for example refactoring, or splitting logic from presentation etc.)
Think about it like this... Everyone can write words. But writing words does not make you a book writer.
What always gets me is that the act of writing code by itself has no real value. Programming is what solves problems and brings value. Everyone can write code, not everyone can "program"....
I agree with OP because the journey itself rarely helps you focus on system architecture, deliverable products and how your downstream consumers use your product. And not just product in the commercial sense, but FOSS stuff or shareware I slap together because I want to share a solution to a problem with other people.
The gambling fallacy is tiresome as someone who, at least I believe, can question the bullshit models try to do sometimes. It is very much gambling for CEOs, idea men who do not have a technical floor to question model outputs.
If LLMs were /slow/ at getting a working product together combined with my human judgement, I wouldn't use them.
So, when I encounter someone who doesn't pin value into building something that performs useful work, only the actual journey of it, regardless of usefulness of said work, I take them as seriously as an old man playing with hobby trains. Not to disparage hobby trains, because model trains are awesome, but they are hubris.
Speak for yourself. Programming is awesome. I love it so much and I hate that AI is taking a huge steaming dump on it
> So, when I encounter someone who doesn't pin value into building something that performs useful work, only the actual journey of it, regardless of usefulness of said work, I take them as seriously as an old man playing with hobby trains
Growing and building rapidly at all costs is the behavior of a cancer cell, not a human
I love model trains
There's a significant difference between past software advancements and this one. When we previously reduced the manual work when developing software it was empowering the language we were defining our logic within so that each statement from a developer covered more conceptual ground and fewer statements were required to solve our problems. This meant that software was composed of fewer and more significant statements that individually carried more weight.
The LLM revolution has actually increased code bloat at the level humans are (probably, get to that in a moment) meant to interact with it. It is harder to comprehend code written today than code written in 2019 and that's an extremely dangerous direction to move in. To that earlier marker - it may be that we're thinking about code wrong now and that software, as we're meant to read it, exists at the prompt level. Maybe we shouldn't read or test the actual output but instead read and test the prompts used to generate that output - that'd be more in line with previous software advancements and it would present an astounding leap forward in clarity. My concern with that line of thinking is that LLMs (at least the ones we're using right now for software dev) are intentionally non-deterministic so a prompt evaluated multiple times won't resolve to the same output. If we pushed in this direction for deterministic prompt evaluation then I think we could really achieve a new safe level of programming - but that doesn't seem to be anyone's goal - and if we don't push in that direction then prompts are a way to efficiently generate large amounts of unmaintained, mysterious and untested software that won't cause problems immediately... but absolutely does cause problems in a year or two when we need to revise the logic.
I'll never understand those in a field who hate the day-to-day details of their job. You're intelligent, why not do something you actually enjoy engaging with?
Maybe now with the advancement of the field you're finally enjoying yourself, but why were you subjecting yourself to daily misery for so long in the first place? I don't get it.
>but why were you subjecting yourself to daily misery for so long in the first place? I don't get it.
It just meant it took a lot longer to build something, to get that satisfaction.
OP defines it as getting the machine to do as he wants.
You define it as the actual act of writing the detailed instructions.
If you have an LLM generate the instructions, then the LLM is programming, you're just a "prompter" or something. Not a programmer
If it was, you wouldn't need "AI" to convert English into a real programming language before that, in turn, can be converted to machine code.
If I get a robot someday and manage it daily before I leave for work to slowly build a house, when it's done, I gotta be honest and admit I'll consider myself a home builder.
Otherwise, who is a home builder? Very few people do every single part themselves, even if they technically could.
It didn't mean we shouldn't use C++ and stop hand-writing (almost all) assembly. I don't think it means we should't use LLMs and stop hand-writing C++ either.
Hyperbole, yes, many things are in fact, not possible. But most people have the size of the two categories confused. The number of things that are categorically impossible is less than a rounding error compared to how many things are possible.
The joy and wonder of being an engineer is in taking problems deemed "impossible" and creating possibilities. It's in extracting a solution from infinite possibilities and redefining what possible even is.
> The number of things that are categorically impossible is less than a rounding error compared to how many things are possible.
If it's just a case of keeping a positive attitude and self-help, I can accept it. A sort of white lie one tells themselves.
I kept at it on the side as a hobby. But stacks evolved and I was left behind. Now with AI it's back on.
i learned programming in high school and i enjoyed it, then while starting computer science i did and internship at a software company, and i hated it, and i thought i hated programming and wanted to give up studying computer science, but when i discovered programming MUDs and then web development with the same language i loved it again. turns out i always loved programming, what i didn't like was the corporate work environment, 9-5, using CASE tools (remember those?) on windows, maybe the feeling of inferiority as an untrained intern among everyone else.
what i hate about LLMs is the tediousness, the unreliability, having to try over and over to get a result.
i often work with customers directly, less technical ones too. seeing their satisfaction when i solve a problem for them (no matter how) is what allowed me to keep going doing even non-programming work, though i admit that i prefer programming if that customer interaction is missing. so i too love the art, but i still love problem solving if there is someone who appreciates the solution.
so maybe it wasn't problem solving that was your problem, but the big business environment, and how it constrained your role and didn't give you the feedback you needed?
Yes, it is insane. You couldn't torture this confession out of me. But that's the drug they're selling you, isn't it? You don't even write code, but you're getting a self-inflated sense of worth. It must be addicting! Of course, whether or not the programs you prompt are actually good surely has no relation to whether you feel they're good, since you're not the one writing them, and apparently were not capable of writing them before so are not qualified to review them very much.
> having tools that can finally match the speed my ideas come to me
Anyone can be an "ideas guy". We laughed at those people, because having ideas is not the hard part. The hard part was in all of the hundreds and thousands of little details that go into building the ideas into something actually worthwhile, and that hasn't changed. LLMs can build an idea into a prototype in a weekend. I am still waiting to see LLMs build an idea into something other people use at scale, once, ever, other than LLM wrappers. Either every person who is all-in on vibes only has ideas that consist of making .md files and publishing them as a "meta agent framework", or LLMs are not actually doing a great job of translating ideas into tangibly useful software.
I disagree with this. I've worked with amazing "ideas guys" who just cranked out customer insights and interesting concepts, and I've worked with lousy ones, who just kinda meandered and never had a focused vision beyond a milquetoast copy of the last thing they saw. There's a real skill to forming good concepts, and it's not a skill everyone has!
I find that the strength of people's ideas tends to be highly correlated with their overall skills. I don't know that you can develop the capability for good ideas without getting your hands dirty learning a field, experimenting, absorbing all kinds of information and understanding what really goes into the making of a good idea. In that way, the person with good ideas always ends up being more than just a ideas guy. They don't just have good ideas, they have good ideas and the skills to back them up. Whereas the "ideas guy" label is usually applied to people who have nothing to bring to the table other than their ideas, and wouldn't you know it, they aren't nearly as good as they think they are.
I've also worked with a lot of awful product managers. The product manager title is squishy enough that it gets assigned to people with charisma or confidence without actual skills to follow through. A bad product manager can blend in to a company for years by relaying ideas around from one group to another and having ChatGPT write documents. The engineers on the ground see the incompetence long before it becomes undeniable at the higher ranks.
When I read Hacker News and other sites I suspect a lot of engineers have only ever worked with bad PMs from the latter category.
The best ones I’ve worked with have been so good that their roadmaps and conclusions feel obviously correct, and everyone has bought into the direction because their input was considered.
I think there's way more nuance to this than you're willing to admit here. There's a significant difference between the guy who thinks "I'm going to make X app to do Y and get loaded." and the person who really understands the details of what they want to create and has a concrete vision of how to shape it.
I think that product shaping and detail oriented vision of how something should work and be used by people is genuinely challenging, wholly aside from the lower level technical skills required to execute it.
This is part of the reason why I wouldn't be surprised at all to see product manager types getting more hands-on, or seeing the software engineering profession evolve into more of a PM/SDE hybrid.
A proper PM should be moving towards owning design and marketing pieces - not production of software. Software is a means to package an experience captured by the design and communicated via marketing. It's that simple.
Most PMs don't match this description. So I understand the frustration's of engineers who have had to work with PMs.
If you understand the design and user experience end to end and can express that effectively in writing, that's...your agent context. Why do a context hand-off to another human, or at least why remain as silo'd as we have historically been?
I've been using AI tools more but this idea of never actually writing any code seems way too black and white to be serious.
Sure it's easy to create bad ideas. Not easy at all to create good ones.
I agree. It's the "buy in" from the market.
The biggest names in Software Products have (other peoples) ideas to sell, they're selling the buggy versions of those ideas - Microsoft, Salesforce, even early Facebook, these weren't triumphs of 'monk-like discipline' in the code. They were triumphs of market buy in and timing.
"I am still waiting to see LLMs build an idea into something other people use at scale" - so Microsoft using Claude Code doesn't count?
On the note of Microsoft specifically, they've shipped a critical OS-destroying bug every month for several months straight now, and people seem to be generally in agreement that Windows 11 has only been going further and further downhill. I have literally not seen a single person with a positive opinion on anything W11 or associated programs have done in the last 6 months. Which does not create a compelling case for translating LLM wrapper into real-world useful code.
Here is the source code for a greenfield, zero-dependency, 100% pure PHP raw Git repository viewer made for self-hosted or shared environments that is 99.9% vibe-coded and has had ~10k hits and ~7k viewers of late, with 0 errors reported in the logs over the last 24 hours:
I got back learning from books and use LLMs for "review my code in depth and show me its weak points" occasionally.
Did it really have to be zero-dependency...
You can trace the back commits to the first to show that it was started from scratch:
https://repo.autonoma.ca/repo/treetrek/commits/c7742cb3c580d...
That's brownfield to me. Greenfield would develop a completely new system. This is a utility for an existing system, one whose design is clearly a copy of existing utilities. Both of those make this brownfield.
Just to nitpick, because I think the difference is relevant: "Idea to prototype in a weekend" was possible for a spirited coder already before LLMs.
Now it's "Idea to prototype in a few minutes".
That’s because when it comes to delivering value, code doesn’t matter: outcomes do.
If I spend 10 hours hand coding something versus prompting an LLM to create a solution that delivers the same outcome in a few minutes, and I can get that solution into production in under an hour from the moment my fingers first touch the keyboard to start writing the prompt, well, whilst these solutions might both deliver the same value, the ROI differs significantly.